Use a weightmap in a mix2colors weight, drive it with an ice scalar? Still
fairly cumbersome...


On 2 December 2013 21:20, Alan Fregtman <alan.fregt...@gmail.com> wrote:

> Hey guys,
>
> I'm aiming to animate the coloring of some meshes and the animators may
> load one or more of this model as a reference.
>
> I don't wanna do expressions on materials as that breaks easily, so I've
> gone with ICE controlling vertexcolors and reading that in the shader. It
> works but it's cumbersome to set up.
>
> Is there a better way? Anyone know a different trick? I just want to hook
> up a parameter to switch between two colors and have it local for the mesh
> for the model and still work if there are multiples of that same model.
>
> Any tips appreciated.
> Cheers,
>
>    -- Alan
>
>


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