Use a weightmap in a mix2colors weight, drive it with an ice scalar? Still fairly cumbersome...
On 2 December 2013 21:20, Alan Fregtman <alan.fregt...@gmail.com> wrote: > Hey guys, > > I'm aiming to animate the coloring of some meshes and the animators may > load one or more of this model as a reference. > > I don't wanna do expressions on materials as that breaks easily, so I've > gone with ICE controlling vertexcolors and reading that in the shader. It > works but it's cumbersome to set up. > > Is there a better way? Anyone know a different trick? I just want to hook > up a parameter to switch between two colors and have it local for the mesh > for the model and still work if there are multiples of that same model. > > Any tips appreciated. > Cheers, > > -- Alan > > -- www.matinai.com