I'm doing some motion graphics work where I am getting each polygon's
position from my emitter, then using that to drive emit from position.  I'm
creating strands and having the emitter fly along a curve.

The problem is, when using emit from position, stick to location (emitter)
doesn't work.

It works fine when I emit from Geometry because the geometry is the
emitter, but I need just 1 particle/strand to be emitted per polygon.

I've also tried Get Closes Location on Geometry to drive Stick to Location,
but my particles/strands lag about 1 frame behind.  It's an OK solution,
but I'd rather get it right.

Is there a way to get 1 strand per poly that'll stick to the emitter when
the emitter is animated along a path?

Thanks!

Paul

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