I'm doing some motion graphics work where I am getting each polygon's position from my emitter, then using that to drive emit from position. I'm creating strands and having the emitter fly along a curve.
The problem is, when using emit from position, stick to location (emitter) doesn't work. It works fine when I emit from Geometry because the geometry is the emitter, but I need just 1 particle/strand to be emitted per polygon. I've also tried Get Closes Location on Geometry to drive Stick to Location, but my particles/strands lag about 1 frame behind. It's an OK solution, but I'd rather get it right. Is there a way to get 1 strand per poly that'll stick to the emitter when the emitter is animated along a path? Thanks! Paul ᐧ