Multiply vector by matrix should get your point back on the emitter.


Le 21/12/2013 17:39, Paul Griswold a écrit :
I'm doing some motion graphics work where I am getting each polygon's position from my emitter, then using that to drive emit from position. I'm creating strands and having the emitter fly along a curve.

The problem is, when using emit from position, stick to location (emitter) doesn't work.

It works fine when I emit from Geometry because the geometry is the emitter, but I need just 1 particle/strand to be emitted per polygon.

I've also tried Get Closes Location on Geometry to drive Stick to Location, but my particles/strands lag about 1 frame behind. It's an OK solution, but I'd rather get it right.
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Is there a way to get 1 strand per poly that'll stick to the emitter when the emitter is animated along a path?

Thanks!

Paul

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