Multiply vector by matrix should get your point back on the emitter.
Le 21/12/2013 17:39, Paul Griswold a écrit :
I'm doing some motion graphics work where I am getting each polygon's
position from my emitter, then using that to drive emit from position.
I'm creating strands and having the emitter fly along a curve.
The problem is, when using emit from position, stick to location
(emitter) doesn't work.
It works fine when I emit from Geometry because the geometry is the
emitter, but I need just 1 particle/strand to be emitted per polygon.
I've also tried Get Closes Location on Geometry to drive Stick to
Location, but my particles/strands lag about 1 frame behind. It's an
OK solution, but I'd rather get it right.
s
Is there a way to get 1 strand per poly that'll stick to the emitter
when the emitter is animated along a path?
Thanks!
Paul
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