This works for me:
http://imgur.com/NwTAeNc


On Sat, Dec 21, 2013 at 11:15 AM, Toonafish <ron...@toonafish.nl> wrote:

> Could it be you have the selection set to "Sample" instead of Point,
> Polygon or Edge ?
>
>
> - Ronald
>
>
> On 12/21/2013 16:48, Tim Leydecker wrote:
>
>> Hi Ronald,
>>
>> thanks,yes.That works but I seem to be unable to convert a selection
>> made in the Texture Editor to the corresponding Polys, Vertices or Edges?
>>
>> Example, I select a few points in the Texture Editor but in the viewports,
>> the corresponding UVs are displayed as selected and I can愒 find a way to
>>
>> convert that active selection as displayed in the viewport to the actual
>> selection made in the Texture Editor.
>>
>> It愀 not a big deal but it would be nice to have to be able to select any
>>
>> subobject type in the Texture Editor and have the proper subobject type
>> selected in the viewportsand be able to convert between selections as in
>> the viewport menue options but including the UV/bisectors component type.
>>
>> In Maya, you can do that and it sometimes speeds up things when creating
>> selections or manipulating UV shells or checking streching and such.
>>
>> Also, in XSI I find it more difficult to determine if two UVs really
>> align,
>> where in Maya, I can see in the HUD if it愀 one or two and merge them to
>> make
>>
>> sure or even simply check border edges to be displayed as thicker than
>> edges
>> inside a shell.
>>
>> Cheers,
>>
>>
>> tim
>>
>>
>>
>> On 21.12.2013 13:58, Toonafish wrote:
>>
>>> I'm not sure if I understood your problem correctly. But if you select
>>> an object in Softimage  and go into any component mode ( polygon, points,
>>> edges ) and select some vertices in
>>> the Texture editor, the corresponding components will be selected in
>>> your viewport. At least, that's what happens at this end.
>>>
>>> -Ronald
>>>
>>> On 12/21/2013 13:30, Tim Leydecker wrote:
>>>
>>>> In Softimage, is it possible to have a selection of UVs
>>>> converted to the corresponding Polygons via the Texture Editor?
>>>>
>>>> Something like a right click "convert selection to points/edges/etc"?
>>>>
>>>> I don愒 mean an Island selection but just a few UVs.
>>>>
>>>>
>>>> In Maya you can do that, as UVs are treated as just another subobject
>>>> mode
>>>> (select shell/island is an extra right click>menu step compared to
>>>> Softimage,thought).
>>>>
>>>> In terms of general doom and gloom mode:
>>>>
>>>> I惴 currently unfolding props/assets and I need to jump in 3Dcoat to do
>>>> nice ABF/LSM
>>>>
>>>> unwraps with proportionally evenly distributed texture space/face, then
>>>> go back to
>>>> Softimage to find my current combo of "experimental" 3D coat build and
>>>> Softimage
>>>> gives me a bug and each UV悲 face is coming in/out as it愀 own shell when
>>>> using
>>>>
>>>> the *.obj format, so I just pipe Maya inbetween and merge all those
>>>> back together
>>>> with a very low threshold in Maya, getting back the shells as layouted
>>>> in 3Dcoat,
>>>> shuffle things a bit around using Unfold/Relax in Maya then export to
>>>> Softimage,
>>>> which just says thanks, if that愀 what you like and let愀 me copy and
>>>> paste the
>>>>
>>>> result back to my intial geometry.
>>>>
>>>> If all three(Max, Maya, Softimage) where one, I悲 be fucked...
>>>>
>>>> tim
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
> --
> Ronald van Vemden
> -----------------------------------------------
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> Toonafish | www.toonafish.nl
> tel. +31(0)20 5289291
> fax  +31(0)20 5289292
> email: ron...@toonafish.nl
>
>


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