This works for me: http://imgur.com/NwTAeNc
On Sat, Dec 21, 2013 at 11:15 AM, Toonafish <ron...@toonafish.nl> wrote: > Could it be you have the selection set to "Sample" instead of Point, > Polygon or Edge ? > > > - Ronald > > > On 12/21/2013 16:48, Tim Leydecker wrote: > >> Hi Ronald, >> >> thanks,yes.That works but I seem to be unable to convert a selection >> made in the Texture Editor to the corresponding Polys, Vertices or Edges? >> >> Example, I select a few points in the Texture Editor but in the viewports, >> the corresponding UVs are displayed as selected and I can愒 find a way to >> >> convert that active selection as displayed in the viewport to the actual >> selection made in the Texture Editor. >> >> It愀 not a big deal but it would be nice to have to be able to select any >> >> subobject type in the Texture Editor and have the proper subobject type >> selected in the viewportsand be able to convert between selections as in >> the viewport menue options but including the UV/bisectors component type. >> >> In Maya, you can do that and it sometimes speeds up things when creating >> selections or manipulating UV shells or checking streching and such. >> >> Also, in XSI I find it more difficult to determine if two UVs really >> align, >> where in Maya, I can see in the HUD if it愀 one or two and merge them to >> make >> >> sure or even simply check border edges to be displayed as thicker than >> edges >> inside a shell. >> >> Cheers, >> >> >> tim >> >> >> >> On 21.12.2013 13:58, Toonafish wrote: >> >>> I'm not sure if I understood your problem correctly. But if you select >>> an object in Softimage and go into any component mode ( polygon, points, >>> edges ) and select some vertices in >>> the Texture editor, the corresponding components will be selected in >>> your viewport. At least, that's what happens at this end. >>> >>> -Ronald >>> >>> On 12/21/2013 13:30, Tim Leydecker wrote: >>> >>>> In Softimage, is it possible to have a selection of UVs >>>> converted to the corresponding Polygons via the Texture Editor? >>>> >>>> Something like a right click "convert selection to points/edges/etc"? >>>> >>>> I don愒 mean an Island selection but just a few UVs. >>>> >>>> >>>> In Maya you can do that, as UVs are treated as just another subobject >>>> mode >>>> (select shell/island is an extra right click>menu step compared to >>>> Softimage,thought). >>>> >>>> In terms of general doom and gloom mode: >>>> >>>> I惴 currently unfolding props/assets and I need to jump in 3Dcoat to do >>>> nice ABF/LSM >>>> >>>> unwraps with proportionally evenly distributed texture space/face, then >>>> go back to >>>> Softimage to find my current combo of "experimental" 3D coat build and >>>> Softimage >>>> gives me a bug and each UV悲 face is coming in/out as it愀 own shell when >>>> using >>>> >>>> the *.obj format, so I just pipe Maya inbetween and merge all those >>>> back together >>>> with a very low threshold in Maya, getting back the shells as layouted >>>> in 3Dcoat, >>>> shuffle things a bit around using Unfold/Relax in Maya then export to >>>> Softimage, >>>> which just says thanks, if that愀 what you like and let愀 me copy and >>>> paste the >>>> >>>> result back to my intial geometry. >>>> >>>> If all three(Max, Maya, Softimage) where one, I悲 be fucked... >>>> >>>> tim >>>> >>>> >>>> >>> >>> >> >> > > -- > Ronald van Vemden > ----------------------------------------------- > 3D Graphics & Animation > Cyberfish Laboratories | www.cyberfish.nl > Toonafish | www.toonafish.nl > tel. +31(0)20 5289291 > fax +31(0)20 5289292 > email: ron...@toonafish.nl > > --