I wouldn't say necessarily that Maya was once called Wavefront. Wavefront TAV( The Advanced Visualizer) was a product that preceded Maya and was developed by Wavefront Technologies.
The name "Wavefront" was technically the corporate name but was anecdotally used as a reference to the product by users and industry. Maya should be viewed as a next generation hybrid of Advanced Visualizer, Alias PowerAnimator, their relative subcomponents, and other products. Advanced Visualizer for example was broken up into standalone modules such as TAV, Dynamation, Kinemation, 3Design, IPR, etc, some of these modules which were originally part of Thomson Digital Images(TDI) Explore which became part of the TAV suite at some point. PowerAnimator was a product developed by Alias. Maya was a new application created from relevant code extracted from these apps and ultimately brought to market by Silicon Graphics, Inc. in the late 90s. Having used TAV, I wouldn't go as far as to say that Maya and "Wavefront" were ever one and the same. There was very little between them at the interface level which is even remotely similar except maybe some aspects of 3Design and PowerAnimator. An interesting read if you're curious about this era: http://design.osu.edu/carlson/history/lesson8.html -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson Sent: Thursday, January 02, 2014 12:03 PM To: softimage@listproc.autodesk.com Subject: Re: rumor, Soft dead within the next year BTW... didn't Maya used to be called Wavefront ? Happy New Year, all! On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic <mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote: taking refuge in Maya?? No thank you! better slow but painless death in never improved SI, like falling asleep slowly.. then looong torture and painful life in Maya! No thank you! SI.. I'm going down with you.. in the next 10-20 years... On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates <jda...@kungfukoi.com<mailto:jda...@kungfukoi.com>> wrote: I'd think whomever makes the suite of scripts and plugins for Maya for the Softimage refugees soon to be converting over would certainly have a built-in base of users. I also think there is an opportunity for a Fabric Engine Developer to capture some of the refugees with the same thinking... On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy <szabol...@crytek.com<mailto:szabol...@crytek.com>> wrote: Actually, I am fairly experienced with Maya, yet I feel that it's a wheelchair with square wheels compared to Softimage. However, I see development in Maya a lot more than in Softimage. Houdini is quite out of my scope, being a character artist :). The fact is, if I want to get hired by a game development company, I have to learn Maya and Max, and I have to promote it. So my current project of Vinnie Jones went into Maya, and yes, it's quite painful, because some things are rather clumsy in Maya...:( But I want to get hired, and the companies who I want to work for are mostly Maya based companies. Max is pain in the ass, really, clumsy, mediocre, etc. UK is on my list to get a job there, but last year I was too lazy...This year I want to change a lot, and take my family to a better place :) Cheers PS. I hope that new Softimage will have a lot more for us, and will kick some Max and Maya ass. Chris Chia, will it? -----Original Message----- From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Tim Leydecker Sent: Thursday, January 02, 2014 11:37 AM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: rumor, Soft dead within the next year Hey Szabolcs, even with your credentials? Fauna, a Tutor, etc. Judging on your email address, I would have thought you´d be 3DsMax centric at work, due to the Z-up preferences of the Cryengine and the tools/plugins available for a solid 3DSMax>Cryengine workflow. Here´s a few Maya secrets I´d like to share: Embrace Maya accepting that you will need a high treshold for pain to do so. Invert your favourite Normalmap´s green channel for use in Maya. Will make you feel home. There´s a huge community of hungarian 2D/3D artists in London, a friend of mine just went there and is now happy bitching about the insane costs of anything involving living a modest life but also straight out glad he did it, there was not enough work in either Budapest or Berlin. Both would have been the better cities to be at but I can really understand that a man wants to work :-) Cheers, tim On 02.01.2014 10:11, Szabolcs Matefy wrote: > I've lsot my positive thinking in the last year, so from now on, I'll > move to maya. Why? Because as a Softimage artist I couldn't find ANY > job. I am skilled in maya too, but having Softimage as my primary tool, I was > always rejected saying that they want somebody who knows maya on an expert > level. So, from today I'll learn maya secrets. At work I'll use Softimage. > Seeing no development really, makes me sad. > > *From:*softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] > *On Behalf Of *Aloys > Baillet > *Sent:* Tuesday, December 24, 2013 5:25 AM > *To:* softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> > *Subject:* Re: rumor, Soft dead within the next year > > C'mon! You have to trust that "Everything is Awesome", with the LEGO > movie entirely animated with Softimage! > http://www.youtube.com/watch?v=fZ_JOBCLF-I > > Merry XMas everyone! > > On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz > <arma...@gmail.com<mailto:arma...@gmail.com> > <mailto:arma...@gmail.com<mailto:arma...@gmail.com>>> wrote: > > Such a Great Work Walter ! It was a pleasure watching this :) > > 2013/12/20 wavo <w...@fiftyeight.com<mailto:w...@fiftyeight.com> > <mailto:w...@fiftyeight.com<mailto:w...@fiftyeight.com>>> > > Merry Xmas and a happy new Year: > > done with one of the last version of softimage: > > http://www.bang-awards.com/en/movie/362-mite > > > > -- > > > *Walter Volbers* > Senior Animator > > *FIFTYEIGHT*3D > Animation & Digital Effects GmbH > > Kontorhaus Osthafen > Lindleystraße 12 > 60314 Frankfurt am Main > Germany > > Telefon +49 (0) 69.48 000 55.50<tel:%2B49%20%280%29%2069.48%20000%2055.50> > <tel:%2B49%20%280%29%2069.48%20000%2055.50> > Telefax +49 (0) 69.48 000 55.15<tel:%2B49%20%280%29%2069.48%20000%2055.15> > <tel:%2B49%20%280%29%2069.48%20000%2055.15> > > _mailto:w...@fiftyeight.com<mailto:w...@fiftyeight.com> > http://www.fiftyeight.com > _ > > -------------------------------------------------------- > ESC*58* > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH > > _http://www.ESC58.de <http://www.ESC58.de>_ > > > > -- > www.lhvfx.com<http://www.lhvfx.com> <http://www.lhvfx.com> > > > > -- > > Aloys Baillet > Lead Software Developer > > Research & Development - Animal Logic > -- > > /Eat Real Food! I buy my sustainable produce from local farmers > through Food Connect Sydney. http://sydney.foodconnect.com.au/ > > -- > -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com<mailto:sdavid...@3danimationmagic.com> Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke [http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]<http://www.3danimationmagic.com>