Even if not an original feature, it is new to the application... typically
what I think they mean by "new feature". :)

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Mon, Jan 6, 2014 at 7:22 PM, Eric Turman <i.anima...@gmail.com> wrote:

> True, too true...but I was a bit cheesed off to hear Maya touting it as a
> new feature when Soft had it as a 3rd party tool before hand.
>
>
> On Mon, Jan 6, 2014 at 5:48 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
>
>> All well and good but I'd prefer it to be built in and supported by the
>> dev team. Less reliability on 3rd party to fix things when production needs
>> a fix. (Yeah I know I'm one to talk about 3rd party tools...). Lots of
>> these nice tools have been made by individuals who drop off the face of the
>> earth or are too busy to support them.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Mon, Jan 6, 2014 at 6:41 PM, Eric Turman <i.anima...@gmail.com> wrote:
>>
>>> You mean like the one that inspired the Maya tool? ;)
>>> http://www.youtube.com/watch?feature=player_embedded&v=f7bmBOcLjGg
>>>
>>> available at http://rray.de/xsi/  scroll to bottom and search for "Draw
>>> Bones Inside Mesh"
>>>
>>>
>>> On Mon, Jan 6, 2014 at 5:33 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
>>>
>>>> I think different ways of calculating the influence is probably the
>>>> highest hurdle right now. The default calculations get you a good starting
>>>> point but there are the other heat map methods and another voxel based one
>>>> I saw a vimeo video on that are going to get you much closer than our
>>>> current option of the default influence calculations.
>>>>
>>>> Having the new feature in Maya to place bones in the middle of a volume
>>>> I think would help a bit as well. Right now we're just stuck with creating
>>>> a cluster, null > cluster constraint. Snap to null. Delete null and
>>>> cluster. I find weight painting much better in Softimage than Maya. The
>>>> weight editor is a really good feature that I think Maya should have
>>>> (Admitting my ignorance on the topic if there is such editor and I've
>>>> missed it, unlike some blog posters out there).
>>>>
>>>> --------------------------------------------
>>>> Eric Thivierge
>>>> http://www.ethivierge.com
>>>>
>>>>
>>>> On Mon, Jan 6, 2014 at 5:36 PM, Matt Lind <ml...@carbinestudios.com>wrote:
>>>>
>>>>> Let me narrow down the question to the specific task of applying an
>>>>> envelope or weighting/re-weighting an envelope.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Matt
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind
>>>>> *Sent:* Monday, January 06, 2014 2:27 PM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* RE: rigging in xsi vs maya
>>>>>
>>>>>
>>>>>
>>>>> Open question to anybody with significant experience in both Softimage
>>>>> and maya.
>>>>>
>>>>>
>>>>>
>>>>> I have to address some envelope and rigging tools internally pretty
>>>>> soon.  Having this discussion now is convenience for me.
>>>>>
>>>>>
>>>>>
>>>>> Matt
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>>>> *On Behalf Of *Steven Caron
>>>>> *Sent:* Monday, January 06, 2014 2:21 PM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* Re: rigging in xsi vs maya
>>>>>
>>>>>
>>>>>
>>>>> are you asking me personally?
>>>>>
>>>>>
>>>>>
>>>>> i think some studios might favor the dependency graph structure of
>>>>> maya for custom nodes and behaviors. they would choose that over the 
>>>>> better
>>>>> initially organized softimage environment which lacks some customization
>>>>> options that maya has. a topic discussed to death already, maya's 
>>>>> dominance
>>>>> is because of timing (of their release years ago) and it's extensibility.
>>>>>
>>>>>
>>>>>
>>>>> s
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Jan 6, 2014 at 2:03 PM, Matt Lind <ml...@carbinestudios.com>
>>>>> wrote:
>>>>>
>>>>> So what does maya rigging tools have that Softimage doesn’t that makes
>>>>> a significant difference at the end of the day?
>>>>>
>>>>>
>>>>>
>>>>> Matt
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>>
>
>
> --
>
>
>
>
> -=T=-
>

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