Even if not an original feature, it is new to the application... typically what I think they mean by "new feature". :)
-------------------------------------------- Eric Thivierge http://www.ethivierge.com On Mon, Jan 6, 2014 at 7:22 PM, Eric Turman <i.anima...@gmail.com> wrote: > True, too true...but I was a bit cheesed off to hear Maya touting it as a > new feature when Soft had it as a 3rd party tool before hand. > > > On Mon, Jan 6, 2014 at 5:48 PM, Eric Thivierge <ethivie...@gmail.com>wrote: > >> All well and good but I'd prefer it to be built in and supported by the >> dev team. Less reliability on 3rd party to fix things when production needs >> a fix. (Yeah I know I'm one to talk about 3rd party tools...). Lots of >> these nice tools have been made by individuals who drop off the face of the >> earth or are too busy to support them. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Mon, Jan 6, 2014 at 6:41 PM, Eric Turman <i.anima...@gmail.com> wrote: >> >>> You mean like the one that inspired the Maya tool? ;) >>> http://www.youtube.com/watch?feature=player_embedded&v=f7bmBOcLjGg >>> >>> available at http://rray.de/xsi/ scroll to bottom and search for "Draw >>> Bones Inside Mesh" >>> >>> >>> On Mon, Jan 6, 2014 at 5:33 PM, Eric Thivierge <ethivie...@gmail.com>wrote: >>> >>>> I think different ways of calculating the influence is probably the >>>> highest hurdle right now. The default calculations get you a good starting >>>> point but there are the other heat map methods and another voxel based one >>>> I saw a vimeo video on that are going to get you much closer than our >>>> current option of the default influence calculations. >>>> >>>> Having the new feature in Maya to place bones in the middle of a volume >>>> I think would help a bit as well. Right now we're just stuck with creating >>>> a cluster, null > cluster constraint. Snap to null. Delete null and >>>> cluster. I find weight painting much better in Softimage than Maya. The >>>> weight editor is a really good feature that I think Maya should have >>>> (Admitting my ignorance on the topic if there is such editor and I've >>>> missed it, unlike some blog posters out there). >>>> >>>> -------------------------------------------- >>>> Eric Thivierge >>>> http://www.ethivierge.com >>>> >>>> >>>> On Mon, Jan 6, 2014 at 5:36 PM, Matt Lind <ml...@carbinestudios.com>wrote: >>>> >>>>> Let me narrow down the question to the specific task of applying an >>>>> envelope or weighting/re-weighting an envelope. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> Matt >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind >>>>> *Sent:* Monday, January 06, 2014 2:27 PM >>>>> *To:* softimage@listproc.autodesk.com >>>>> *Subject:* RE: rigging in xsi vs maya >>>>> >>>>> >>>>> >>>>> Open question to anybody with significant experience in both Softimage >>>>> and maya. >>>>> >>>>> >>>>> >>>>> I have to address some envelope and rigging tools internally pretty >>>>> soon. Having this discussion now is convenience for me. >>>>> >>>>> >>>>> >>>>> Matt >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>>>> *On Behalf Of *Steven Caron >>>>> *Sent:* Monday, January 06, 2014 2:21 PM >>>>> *To:* softimage@listproc.autodesk.com >>>>> *Subject:* Re: rigging in xsi vs maya >>>>> >>>>> >>>>> >>>>> are you asking me personally? >>>>> >>>>> >>>>> >>>>> i think some studios might favor the dependency graph structure of >>>>> maya for custom nodes and behaviors. they would choose that over the >>>>> better >>>>> initially organized softimage environment which lacks some customization >>>>> options that maya has. a topic discussed to death already, maya's >>>>> dominance >>>>> is because of timing (of their release years ago) and it's extensibility. >>>>> >>>>> >>>>> >>>>> s >>>>> >>>>> >>>>> >>>>> On Mon, Jan 6, 2014 at 2:03 PM, Matt Lind <ml...@carbinestudios.com> >>>>> wrote: >>>>> >>>>> So what does maya rigging tools have that Softimage doesn’t that makes >>>>> a significant difference at the end of the day? >>>>> >>>>> >>>>> >>>>> Matt >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> -- >>> >>> >>> >>> >>> -=T=- >>> >> >> > > > -- > > > > > -=T=- >