Hi Simon. The sample set will constantly change with deformations. You have to emit from a static version and stick to a re-interpreted location on the deforming version.
It's a little irritating, yeah. DAN On Tue, Jan 14, 2014 at 5:40 PM, Simon Reeves <si...@simonreeves.com> wrote: > Hello list, happy new year! > > I'm slightly puzzled here with locations. I thought that just having this > simple set up would do the job, but alas it does not (see attached image) > > This tree is in a cloud in a non simulated stack, without time variation > and without the seed changing. > > I thought that the points should stick to the same location on the > geometry while the geometry deforms?... The do stick when the object's SRT > moves, but not any deformation.. > > Now I can get this to work by adding a sim ice tree and just using* > 'Stick to Location'* > > But it'd be great if it wasn't a simulated tree, and more to the point I'm > just surprised that the locations change in the first place....(especially > when i can stick to them afterwards), what is changing every frame > initially? Is location based on the bounding box of the geometry or > something?... > > Thanks... > Simon > > > Simon Reeves > London, UK > *si...@simonreeves.com <si...@simonreeves.com>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >