Hi Simon.

The sample set will constantly change with deformations.  You have to emit
from a static version and stick to a re-interpreted location on the
deforming version.

It's a little irritating, yeah.

DAN


On Tue, Jan 14, 2014 at 5:40 PM, Simon Reeves <si...@simonreeves.com> wrote:

> Hello list, happy new year!
>
> I'm slightly puzzled here with locations. I thought that just having this
> simple set up would do the job, but alas it does not (see attached image)
>
> This tree is in a cloud in a non simulated stack, without time variation
> and without the seed changing.
>
> I thought that the points should stick to the same location on the
> geometry while the geometry deforms?... The do stick when the object's SRT
> moves, but not any deformation..
>
> Now I can get this to work by adding a sim ice tree and just using*
> 'Stick to Location'*
>
> But it'd be great if it wasn't a simulated tree, and more to the point I'm
> just surprised that the locations change in the first place....(especially
> when i can stick to them afterwards), what is changing every frame
> initially? Is location based on the bounding box of the geometry or
> something?...
>
> Thanks...
> Simon
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>

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