Thanks Dan,

Glad I'm not going crazy... It's one of those things I thought that I have
done before and worked..



Simon Reeves
London, UK
*si...@simonreeves.com <si...@simonreeves.com>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*


On 14 January 2014 17:46, Dan Yargici <danyarg...@gmail.com> wrote:

> Hi Simon.
>
> The sample set will constantly change with deformations.  You have to emit
> from a static version and stick to a re-interpreted location on the
> deforming version.
>
> It's a little irritating, yeah.
>
> DAN
>
>
> On Tue, Jan 14, 2014 at 5:40 PM, Simon Reeves <si...@simonreeves.com>wrote:
>
>> Hello list, happy new year!
>>
>> I'm slightly puzzled here with locations. I thought that just having this
>> simple set up would do the job, but alas it does not (see attached image)
>>
>> This tree is in a cloud in a non simulated stack, without time variation
>> and without the seed changing.
>>
>> I thought that the points should stick to the same location on the
>> geometry while the geometry deforms?... The do stick when the object's SRT
>> moves, but not any deformation..
>>
>> Now I can get this to work by adding a sim ice tree and just using*
>> 'Stick to Location'*
>>
>> But it'd be great if it wasn't a simulated tree, and more to the point
>> I'm just surprised that the locations change in the first
>> place....(especially when i can stick to them afterwards), what is changing
>> every frame initially? Is location based on the bounding box of the
>> geometry or something?...
>>
>> Thanks...
>> Simon
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com <si...@simonreeves.com>*
>> *www.simonreeves.com <http://www.simonreeves.com>*
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>
>
>

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