Yes David, that works for that case, but not when you have multiple
attributes that control 1 driven object.
Eric T.
On 1/17/2014 11:58 AM, David Gallagher wrote:
Yes, it does!
As clunky as it is, I put SetDrivenKeys and such on a separate shadow
controller, then pipe them in to the blendshapes, etc, so if the
deforming object has to be replaced, I don't lose all the complex
relationships I made.
A rigging advantage of Softimage I forgot to list!
Dave G
On 1/17/2014 9:35 AM, Eric Thivierge wrote:
Well it's dumb not to have this functionality. If I delete 1
controller that has the parameters on it that drive expressions,
positions, other data; it removes all those connections and has to be
rebuilt.
On Friday, January 17, 2014 11:27:30 AM, Bradley Gabe wrote:
You're thinking about this the wrong way. The correct way to approach
it is, if Maya doesn't have it, you don't need it. :-p
On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec <doni...@gmail.com
<mailto:doni...@gmail.com>> wrote:
No such thing as proxy parameters in Maya out of the box, AFAIK.
On 17 January 2014 16:02, Eric Thivierge <ethivie...@hybride.com
<mailto:ethivie...@hybride.com>> wrote:
Hey all,
Sorry for the Maya question but it's semi-related to
Softimage. I'm working on setting up a rig in Maya that clones
one I have built in Softimage and am wondering if Maya has the
Proxy Parameter type functionality of having a master
parameter (attribute in Maya) which you make a shortcut to on
other objects.
Haven't found anything online so far.
Any help is appreciated.
Thanks,
Eric T.
--
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Michal
http://uk.linkedin.com/in/mdoniec