on the material you want to have generate the matte, use a rayswitch to
make refraction and transparency rays white, all others black (or a
different color for each, whatever you need).  Then make the other object
100% transparent with a refractive index of 1, and turn off its
shadow-casting abilities.


On Thu, Jan 23, 2014 at 11:00 AM, Jeff McFall <jeff.mcf...@sas.com> wrote:

>  There is a handy booltrace shader by Alan Jones on http://rray.de/xsi/
>
>
>
> That maybe sounds similar to what you are looking for
>
>
>
> Jeff
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
> *Sent:* Thursday, January 23, 2014 10:55 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Matte from Geo intersection
>
>
>
> Can anyone offer a suggestion how to achieve this?
>
> Just a simple matte on an object where another one is intersecting, so the
> surface inside the volume is white, outside is black. The volume itself
> would be hidden.
>
> The geo isn't very dense, someone here suggested generating a wieghtmap
> via ICE, but it won't have enough resolution.
>
>
>
> Eric
>
>   Freelance 3D and VFX animator
>
> http://vimeopro.com/user7979713/3d-work
>

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