Ahh thanks Ed, that's exactly what I was looking for.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Thu, Jan 23, 2014 at 11:09 AM, Ed Manning <etmth...@gmail.com> wrote:

> on the material you want to have generate the matte, use a rayswitch to
> make refraction and transparency rays white, all others black (or a
> different color for each, whatever you need).  Then make the other object
> 100% transparent with a refractive index of 1, and turn off its
> shadow-casting abilities.
>
>
> On Thu, Jan 23, 2014 at 11:00 AM, Jeff McFall <jeff.mcf...@sas.com> wrote:
>
>>  There is a handy booltrace shader by Alan Jones on http://rray.de/xsi/
>>
>>
>>
>> That maybe sounds similar to what you are looking for
>>
>>
>>
>> Jeff
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
>> *Sent:* Thursday, January 23, 2014 10:55 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Matte from Geo intersection
>>
>>
>>
>> Can anyone offer a suggestion how to achieve this?
>>
>> Just a simple matte on an object where another one is intersecting, so
>> the surface inside the volume is white, outside is black. The volume itself
>> would be hidden.
>>
>> The geo isn't very dense, someone here suggested generating a wieghtmap
>> via ICE, but it won't have enough resolution.
>>
>>
>>
>> Eric
>>
>>   Freelance 3D and VFX animator
>>
>> http://vimeopro.com/user7979713/3d-work
>>
>
>

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