Hello, Is there any way to generate an alternate or custom shape and provide that to a particle system in place of the Shape node? The Shape node only provides several basic primitives. If I wanted the shape to be a torus for example, and I create a poly Torus and get torus.Shape and try to plug that into the particle shape, it declares a mismatch saying the output is per Point and the input is per Object. Is there a way to make these compatible?
-- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.