yes use set instance shape. then any instance of a particle can be any
shape you want :)


On 4 February 2014 16:14, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:

>  Hello,
>
>
>
> Is there any way to generate an alternate or custom shape and provide that
> to a particle system in place of the Shape node? The Shape node only
> provides several basic primitives. If I wanted the shape to be a torus for
> example, and I create a poly Torus and get torus.Shape and try to plug that
> into the particle shape, it declares a mismatch saying the output is per
> Point and the input is per Object. Is there a way to make these compatible?
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> Mymic Technical Services
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>

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