yes use set instance shape. then any instance of a particle can be any shape you want :)
On 4 February 2014 16:14, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Hello, > > > > Is there any way to generate an alternate or custom shape and provide that > to a particle system in place of the Shape node? The Shape node only > provides several basic primitives. If I wanted the shape to be a torus for > example, and I create a poly Torus and get torus.Shape and try to plug that > into the particle shape, it declares a mismatch saying the output is per > Point and the input is per Object. Is there a way to make these compatible? > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > Mymic Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > >