It works, but I don't see anything particular about what this scene is doing compared to mine... I'll have to look further...

On 05/02/2014 5:15 PM, Grahame Fuller wrote:
Try the Deformation_Verlet_Cloth sample in the XSI_SAMPLES project. Does it work for you? It does for me. I’m thinking there’s something about how you are setting up the tree but I’m not sure what.

gray

P.S. Documenting “jiggly bits” was one of the highlights of my career at Softimage.

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Wednesday, February 05, 2014 5:06 PM
To: Noel FROGER; softimage@listproc.autodesk.com
Subject: Re: Mesh jiggle (secondary motion)

Okay. I needed to reference the mesh in the Deformation compound to get it to work.
It's technically working, but the mesh is still not moving at all. It just seems to be broken. I assume that given the previous compound doing the same, I'm missing something that would get Softimage to actually simulate, or something (according to the docs, I just need to hit play, but seems not to be the case).
Am I missing something I need to enable for the sim to run, or something similar? Thanks!
[cid:image001.gif@01CF2295.E8870CF0]
On 05/02/2014 4:46 PM, Noel FROGER wrote:
Hi,
Because i found the softimage verlet integration don't really preserve volume, I recently used as a basis theses coumpounds linked bellow.
This is verlet but simplified with a working volume preservation as a simple spring system.
If you disconnect the collision part you'll normally end up with a simple spring verlet system ;-)

http://www.si-community.com/community/viewtopic.php?f=15&t=1648&p=12195&hilit=+ripple#p12195

A+
Noël

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