Hey folks, I'm trying to do what should be relatively simple, rendermapping camera projections, but I'm getting shut down along the way.
I have a still which I am projecting through a camera onto a piece of geo. I have rendermap set up to bake to a unique UV's as an albedo map. I am using the rendermapped image on a constant shaded material, and using as part of a destruction element. I have tried at all kinds of resolutions, but I am just not getting quality that even comes close to matching the original projection. Ultimapper doesn't seem up to this task, though I suppose I could duplicate the original object and use the duplicate as a high res source with a camera projection, baking back down to the original object with the unique Uv's. Would love to know if this is a common problem people are having with rendermaps. The forums don't seem to reveal much in the way of useful info here. Nothing I can dig up in archives either. Any takers? Adam