As much as I’d like to see NURBS Curve improvements, I’d put it low on the list 
in comparison to other things that need to be done (Such as NURBS Surface 
improvements ;-D).  Seriously, fundamental tools and SDK improvements are much 
needed.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: Wednesday, February 12, 2014 12:37 AM
To: softimage@listproc.autodesk.com
Subject: Re[2]: Survey - how would you do this?

------ Originalnachricht ------
Von: "Matt Lind" <ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>>
An: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Gesendet: 12.02.2014 05:37:30
Betreff: RE: Survey - how would you do this?


We don’t miss ICE as much as you’d think.  What hurts us more is the lack of 
development in the fundamental tools outside of ICE such as the texture editor, 
modeling, data management, animation and envelope editing, and so on.

ICE allows you to create many arbitrary effects on a whim, but is also locked 
into the way Softimage works and not the way we need to work.  ICE doesn’t 
really address the kinds of problems we need solved, or issues that can’t 
already be solved by other means even if they aren’t as slick.  ICE doesn’t 
support the data we need supported.  For example, we’d like to make some ICE 
modeling tools, but since ICE doesn’t support custom properties and other 
userdata in topology operations, any time an artist makes a topology edit to an 
asset, the meta data would be lost creating bugs in our game next time the 
asset is exported.

For the few areas where ICE would be useful, it either has bugs or feature 
limitations making it more of a liability than a help.  That’s why we don’t use 
it.  ICE needs more work to be a viable option for us.


Matt
Amen!

I'm among those who use (and enjoy) the non-ICE part of SI (mostly), for 
straightforward modeling/visualization stuff, and for a switch, it would be 
cool to see the development spotlight swing over there again, temporarily. 
Begging for years now to get a few measly curve related bugs fixed...

Product politics. After all, king autodesk forbeared from having the head of 
the jester, looking at all the nice ICE tricks it can play.






From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc..autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Sylvain Lebeau
Sent: Tuesday, February 11, 2014 8:00 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Survey - how would you do this?

of course!!!....

my god... how doest it's like to be hand cuffed?
no ice, no nothing!!

good luck Matt!!!!!
good challenge!

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM<http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM<http://www.shedmtl.com/>>

[cid:image001.jpg@01CF27DD.6D649E00]

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com<mailto:s...@shedmtl.com>




On Feb 11, 2014, at 10:38 PM, Matt Lind 
<ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote:

This could work if normal mapping was used on the sprites, but animated texture 
sequences would likely be too expensive for a slow sequence like this.  If the 
asteroids moved quickly, then it could be more doable as fewer frames would be 
needed.

The tricky part with the sprite solution is to keep the asteroids from staring 
at the camera and flipping in an attention-grabbing way if the camera should 
travel through the asteroid belt and get close to some of the rocks.


Matt



From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Tuesday, February 11, 2014 5:17 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Survey - how would you do this?

Maybe it could work as well.....

I think of rendering sequences of a bunch of individual rotating asteriods with 
camera locked down on them, maybe 10 different ones. So you end up with small 
rez little videos with a rotating asteroid in the middle.

And use the same technique with simple grids....but with orientation 
constraints to the camera? Worth to try.  Only thing is lighting will be baked 
out in thoses sprite textures.. So hopefully your camera doesnt travel to much 
and keeps looking in the same light/sprite light direction relation...

cool to see everyone chipping in!!

sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM<http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM<http://www.shedmtl.com/>>

<image001.jpg>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com<mailto:s...@shedmtl.com>





On Feb 11, 2014, at 7:43 PM, Matt Lind 
<ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote:


Good job - very impressive!  Not sure collisions will be avoided, but looks 
very convincing.

What I find interesting is every solution so far has gravitated towards the 
parameter randomization feature - R(start,end).  I thought for sure at least 
one person would open the expression editor and plot out some randomized 
FCurves or do something in the animation mixer.

I’m curious to know if everybody would choose the same solution if the 
asteroids had to be 2D sprites?  Or if the number of polygons and keyframes 
were capped to specific amount of data?


Matt






From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian 
Gotzinger
Sent: Tuesday, February 11, 2014 4:14 PM
To: softimage@listproc.autodesk.com<mailto:softim...@listproc..autodesk.com>
Subject: Re: Survey - how would you do this?

Whoops, while cleaning up my account I managed to delete the video.
The correct (and now working) link is:
https://vimeo.com/86464710

On Tue, Feb 11, 2014 at 11:58 PM, Christian Gotzinger 
<cgo...@googlemail.com<mailto:cgo...@googlemail.com>> wrote:
Here's my take on it (will take an hour or so before the link shows up)



________________________________
[http://static.avast.com/emails/avast-mail-stamp.png]<http://www.avast.com/>


Diese E-Mail ist frei von Viren und Malware, denn der avast! 
Antivirus<http://www.avast.com/> Schutz ist aktiv.


<<inline: image001.jpg>>

Reply via email to