I'm trying to keep the relationship between the original and the clone, so freezing is bad in this instance.
I want to do it this way so I can replace the original with anything I want at any time, and I won't have to rebuild all the crap I made on my cloned object. I mean, unless somebody knows how to point the input port of a CopyOp to a different object? ~T.Fox On Thu, Feb 20, 2014 at 1:17 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote: > Do you really need to copy the topology? Maybe you can clone, freeze > modeling and use ICE to match pointpositions? That has worked for me in the > past. > > > > On Thu, Feb 20, 2014 at 3:50 PM, Tyler Fox <tbtt...@gmail.com> wrote: > >> Hi guys. >> >> I have an object. >> For each vertex on that object, I look for the closest location on a >> second object and store that data. >> >> Now I want to reinterpret those locations on a clone of the second object >> (using the "Reinterpret Location to New Geometry" node) >> If it's just a straight clone, the data is reinterpreted just fine. But >> I can't use a clone for this application, so I'm using an ICE tree to copy >> the topology. However, the reinterpretation fails on that ICE clone. >> >> Does anybody know of a way to make this work? >> >> ~T.Fox >> > >