I'm trying to keep the relationship between the original and the clone, so
freezing is bad in this instance.

I want to do it this way so I can replace the original with anything I want
at any time, and I won't have to rebuild all the crap I made on my cloned
object.

I mean, unless somebody knows how to point the input port of a CopyOp to a
different object?

~T.Fox


On Thu, Feb 20, 2014 at 1:17 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

> Do you really need to copy the topology? Maybe you can clone, freeze
> modeling and use ICE to match pointpositions? That has worked for me in the
> past.
>
>
>
> On Thu, Feb 20, 2014 at 3:50 PM, Tyler Fox <tbtt...@gmail.com> wrote:
>
>> Hi guys.
>>
>> I have an object.
>> For each vertex on that object, I look for the closest location on a
>> second object and store that data.
>>
>> Now I want to reinterpret those locations on a clone of the second object
>> (using the "Reinterpret Location to New Geometry" node)
>> If it's just a straight clone, the data is reinterpreted just fine.  But
>> I can't use a clone for this application, so I'm using an ICE tree to copy
>> the topology.  However, the reinterpretation fails on that ICE clone.
>>
>> Does anybody know of a way to make this work?
>>
>> ~T.Fox
>>
>
>

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