If I understood correctly you can bake into a clip the idle animation,
which will be separate from the animation that already exist, then remove
the animation and the idle will still be there.
Then you can ( it should be possible ) copy the idle pose from one clip to
another, or just interpolate the trwo clips by keying them, so that it will
override the previous idle animation and will blend with the existing one


2014-03-03 14:25 GMT+01:00 Szabolcs Matefy <szabol...@crytek.com>:

> Because the thing is that, we have plenty of animations. Some clever guy
> decided that the idle pose has to be slightly different. Now, our animator
> has go through the animation and fix the first frame. The easiest and logic
> way should be, copy frame, apply old anim, past new frame, amen.
>
>
>
> Unfortunately it looks like that when animations is removed, the clipboard
> is emptied. shit
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Artur Wozniak
> *Sent:* Monday, March 03, 2014 2:22 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Copy keys on timeline question
>
>
>
> why don't you just ctrl+drag on the dope sheet? Then delet what you don't
> need.
>
>
>
> Artur
>
>
>
> ------ Wiadomość oryginalna ------
>
> Od: "Szabolcs Matefy" <*szabol...@crytek.com* <szabol...@crytek.com>>
>
> Do: "softimage@listproc.autodesk.com" 
> <*softimage@listproc.autodesk.com*<softimage@listproc.autodesk.com>
> >
>
> Wysłano: 2014-03-03 14:19:04
>
> Temat: Copy keys on timeline question
>
>
>
> Hey guys
>
>
>
> I want to copy poses between animations. However, when I copy keys on the
> timeline, remove the animation, and I want to past the copied keys, paste
> becomes greyed out...WTH???
>
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