Store the pose in either a library or on a model and then apply it.

-select controllers and Click on Actions > store > transformations current
values (pose).
-either save it on the sever or in a model.
-then select the pose in a scene browser:  Apply > Paste action.


On Mon, Mar 3, 2014 at 1:25 PM, Szabolcs Matefy <szabol...@crytek.com>wrote:

> Because the thing is that, we have plenty of animations. Some clever guy
> decided that the idle pose has to be slightly different. Now, our animator
> has go through the animation and fix the first frame. The easiest and logic
> way should be, copy frame, apply old anim, past new frame, amen.
>
>
>
> Unfortunately it looks like that when animations is removed, the clipboard
> is emptied. shit
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Artur Wozniak
> *Sent:* Monday, March 03, 2014 2:22 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Copy keys on timeline question
>
>
>
> why don't you just ctrl+drag on the dope sheet? Then delet what you don't
> need.
>
>
>
> Artur
>
>
>
> ------ Wiadomość oryginalna ------
>
> Od: "Szabolcs Matefy" <*szabol...@crytek.com* <szabol...@crytek.com>>
>
> Do: "softimage@listproc.autodesk.com" 
> <*softimage@listproc.autodesk.com*<softimage@listproc.autodesk.com>
> >
>
> Wysłano: 2014-03-03 14:19:04
>
> Temat: Copy keys on timeline question
>
>
>
> Hey guys
>
>
>
> I want to copy poses between animations. However, when I copy keys on the
> timeline, remove the animation, and I want to past the copied keys, paste
> becomes greyed out...WTH???
>
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