Gator
Decent set of shatter and sim tools ala implosia and momentum
Face robot type functionality
 On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <emi...@e-roja.com> wrote:

> Oh I thought it was mentioned "officialy" by Autodesk.  If that was the
> case probably will be the opposite.  But if it is a rumor then it might be
> there....  We just need like 6 years so it will become true.
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-07 11:54 GMT-06:00 Nic Sievers <siev...@gmail.com>:
>
>> nope, I haven't used it.   I should have specifically said its a rumor,
>> instead of I believe.
>>
>>
>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
>> christopher.crou...@gmail.com> wrote:
>>
>>> And I believe you're breaking the NDA here?
>>>
>>>
>>>
>>> On 7 March 2014 12:47, Nic Sievers <siev...@gmail.com> wrote:
>>>
>>>> I believe Maya 2015 adds a new unfold3D tool...
>>>>
>>>>
>>>> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
>>>> lito...@hotmail.com> wrote:
>>>>
>>>>> uv unfold please!!
>>>>>
>>>>> ...really dont like maya uv's tools!
>>>>>
>>>>>
>>>>>
>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| 
>>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>|
>>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas>
>>>>>
>>>>>
>>>>> ------------------------------
>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>>>>> Subject: Re: Maya feature request from Softimage users
>>>>> From: sebastien.sterl...@gmail.com
>>>>> To: softimage@listproc.autodesk.com
>>>>>
>>>>>
>>>>> the ability to show/hide components, like in every other DCC ever made.
>>>>>
>>>>> the ability to relax selections of polygons edges and vertexes.
>>>>>
>>>>> neither of these should prove to be too difficult... baby steps
>>>>>
>>>>>
>>>>> On 7 March 2014 17:23, Oscar Juarez <tridi.animei...@gmail.com> wrote:
>>>>>
>>>>> You nailed right there Jeremie, basically being flexible when rigging,
>>>>> every day I go splitting geometry, regatoring meshes, and merging again,
>>>>> transfering everything seamlessly.
>>>>>
>>>>> Multi attribute editor, it's really stupid that when you select
>>>>> multiple things you only see one at a time in the attribute editor, there
>>>>> is the spreadsheet editor but that sucks in comparison.
>>>>>
>>>>>
>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <jasonsta...@gmail.com> wrote:
>>>>>
>>>>>  Maya 2039 (rewritten)
>>>>>
>>>>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>>>>
>>>>> stable non destructive workflow
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Christopher Crouzet
>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>
>>>
>>
>

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