Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <emi...@e-roja.com> wrote:
> Oh I thought it was mentioned "officialy" by Autodesk. If that was the > case probably will be the opposite. But if it is a rumor then it might be > there.... We just need like 6 years so it will become true. > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-07 11:54 GMT-06:00 Nic Sievers <siev...@gmail.com>: > >> nope, I haven't used it. I should have specifically said its a rumor, >> instead of I believe. >> >> >> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet < >> christopher.crou...@gmail.com> wrote: >> >>> And I believe you're breaking the NDA here? >>> >>> >>> >>> On 7 March 2014 12:47, Nic Sievers <siev...@gmail.com> wrote: >>> >>>> I believe Maya 2015 adds a new unfold3D tool... >>>> >>>> >>>> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena < >>>> lito...@hotmail.com> wrote: >>>> >>>>> uv unfold please!! >>>>> >>>>> ...really dont like maya uv's tools! >>>>> >>>>> >>>>> >>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio >>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| >>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>| >>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas> >>>>> >>>>> >>>>> ------------------------------ >>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000 >>>>> Subject: Re: Maya feature request from Softimage users >>>>> From: sebastien.sterl...@gmail.com >>>>> To: softimage@listproc.autodesk.com >>>>> >>>>> >>>>> the ability to show/hide components, like in every other DCC ever made. >>>>> >>>>> the ability to relax selections of polygons edges and vertexes. >>>>> >>>>> neither of these should prove to be too difficult... baby steps >>>>> >>>>> >>>>> On 7 March 2014 17:23, Oscar Juarez <tridi.animei...@gmail.com> wrote: >>>>> >>>>> You nailed right there Jeremie, basically being flexible when rigging, >>>>> every day I go splitting geometry, regatoring meshes, and merging again, >>>>> transfering everything seamlessly. >>>>> >>>>> Multi attribute editor, it's really stupid that when you select >>>>> multiple things you only see one at a time in the attribute editor, there >>>>> is the spreadsheet editor but that sucks in comparison. >>>>> >>>>> >>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <jasonsta...@gmail.com> wrote: >>>>> >>>>> Maya 2039 (rewritten) >>>>> >>>>> On 03/07/14 12:06, Mirko Jankovic wrote: >>>>> >>>>> stable non destructive workflow >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> Christopher Crouzet >>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>> >>> >> >