Nope, it's been the default behaviour for ages. Certainly in 2013.

On 7 March 2014 18:36, Emilio Hernandez <emi...@e-roja.com> wrote:

> Oh that is a new feature in 2014?
>
> If that is so I am in 2013.
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-07 12:33 GMT-06:00 Peter Agg <peter....@googlemail.com>:
>
> "Well I just tried to use the middle mouse button in the outliner and it
>> does not work."
>>
>> Well, it certainly should!
>>
>>
>> http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645
>>
>>
>>
>>
>> On 7 March 2014 18:28, Emilio Hernandez <emi...@e-roja.com> wrote:
>>
>>> Well I just tried to use the middle mouse button in the outliner and it
>>> does not work.
>>>
>>> Yes, then you need to get the connection editor to remove things....
>>>
>>> -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>> 2014-03-07 12:25 GMT-06:00 Peter Agg <peter....@googlemail.com>:
>>>
>>> "Ability to drag and drop objects in the outliner under other objects
>>>> like the explorer."
>>>>
>>>> Use the middle mouse button.
>>>>
>>>>
>>>> "Ability to have non transformation groups"
>>>>
>>>> You mean like XSI's groups? They're called sets - you can drag things
>>>> in but you need to use a Connection Editor to take things out. >.<
>>>>
>>>>
>>>> On 7 March 2014 18:22, Emilio Hernandez <emi...@e-roja.com> wrote:
>>>>
>>>>> Ability to drag and drop objects in the outliner under other objects
>>>>> like the explorer.
>>>>> Ability to have non transformation groups
>>>>>
>>>>> Pfff I am working in Maya right now, as I am required to do so, the
>>>>> list is so long as I continue to do stuff.
>>>>>
>>>>> -------------------------------------------------------
>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>
>>>>>
>>>>> 2014-03-07 12:18 GMT-06:00 Jason S <jasonsta...@gmail.com>:
>>>>>
>>>>>  Problem-solving  without  problem-solving-code-departments
>>>>>>
>>>>>> On 03/07/14 13:15, Emilio Hernandez wrote:
>>>>>>
>>>>>> +1
>>>>>>
>>>>>>  -------------------------------------------------------
>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>
>>>>>>
>>>>>> 2014-03-07 12:14 GMT-06:00 Rob Chapman <tekano....@gmail.com>:
>>>>>>
>>>>>>> No icons..?  :D
>>>>>>>  On 7 Mar 2014 18:10, "Emilio Hernandez" <emi...@e-roja.com> wrote:
>>>>>>>
>>>>>>>> Independency of child parameters from parent objects.  LIke for
>>>>>>>> example if you want to hide the parent and leave the child visible, 
>>>>>>>> and not
>>>>>>>> spread all of this throught the hierarchy.
>>>>>>>>
>>>>>>>>  -------------------------------------------------------
>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>
>>>>>>>>
>>>>>>>> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <emi...@e-roja.com>:
>>>>>>>>
>>>>>>>>> Ability to change the same parameters in a multi selection objects
>>>>>>>>>
>>>>>>>>>  -------------------------------------------------------
>>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  2014-03-07 12:03 GMT-06:00 Adam Sale <adamfs...@gmail.com>:
>>>>>>>>>
>>>>>>>>>  Gator
>>>>>>>>>> Decent set of shatter and sim tools ala implosia and momentum
>>>>>>>>>> Face robot type functionality
>>>>>>>>>>   On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <emi...@e-roja.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Oh I thought it was mentioned "officialy" by Autodesk.  If that
>>>>>>>>>>> was the case probably will be the opposite.  But if it is a rumor 
>>>>>>>>>>> then it
>>>>>>>>>>> might be there....  We just need like 6 years so it will become 
>>>>>>>>>>> true.
>>>>>>>>>>>
>>>>>>>>>>>  -------------------------------------------------------
>>>>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <siev...@gmail.com>:
>>>>>>>>>>>
>>>>>>>>>>>>  nope, I haven't used it.   I should have specifically said
>>>>>>>>>>>> its a rumor, instead of I believe.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
>>>>>>>>>>>> christopher.crou...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> And I believe you're breaking the NDA here?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 7 March 2014 12:47, Nic Sievers <siev...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>  I believe Maya 2015 adds a new unfold3D tool...
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
>>>>>>>>>>>>>> lito...@hotmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  uv unfold please!!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  ...really dont like maya uv's tools!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>>>>>>>>>>>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| 
>>>>>>>>>>>>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>|
>>>>>>>>>>>>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>>>>>>>>>>>>>>> Subject: Re: Maya feature request from Softimage users
>>>>>>>>>>>>>>> From: sebastien.sterl...@gmail.com
>>>>>>>>>>>>>>> To: softimage@listproc.autodesk.com
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  the ability to show/hide components, like in every other
>>>>>>>>>>>>>>> DCC ever made.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  the ability to relax selections of polygons edges and
>>>>>>>>>>>>>>> vertexes.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  neither of these should prove to be too difficult... baby
>>>>>>>>>>>>>>> steps
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 7 March 2014 17:23, Oscar Juarez <
>>>>>>>>>>>>>>> tridi.animei...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> You nailed right there Jeremie, basically being flexible
>>>>>>>>>>>>>>> when rigging, every day I go splitting geometry, regatoring 
>>>>>>>>>>>>>>> meshes, and
>>>>>>>>>>>>>>> merging again, transfering everything seamlessly.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  Multi attribute editor, it's really stupid that when you
>>>>>>>>>>>>>>> select multiple things you only see one at a time in the 
>>>>>>>>>>>>>>> attribute editor,
>>>>>>>>>>>>>>> there is the spreadsheet editor but that sucks in comparison.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <
>>>>>>>>>>>>>>> jasonsta...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  Maya 2039 (rewritten)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> stable non destructive workflow
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>   --
>>>>>>>>>>>>> Christopher Crouzet
>>>>>>>>>>>>> *http://christophercrouzet.com*<http://christophercrouzet.com>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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