Yes Raffaele, it is true, the Hypergraph Hierarcy is better, but then my
worskpace is being reduced or I lost sight of other things if I zoom in to
read the item.  I actually seldom use the hyerarchy in Softimage.

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-07 12:53 GMT-06:00 Raffaele Fragapane <raffsxsil...@googlemail.com>:

> Much like Maya users picking up XSI and bitching about the schematic being
> inferior to the HG for scene management (it is), it's a classic thing for
> XSI users to bitch about the outliner being inferior to the explorer (it
> is).
> For hierarchy management the HG is a better place to be by a long shot.
>
> Maya isn't XSI, it differs so fundamentally in its approach to the scene
> that the outliner will simply never be as good as the explorer, even if
> they were to massively revamp it.
>
> Give the HG a try for hierarchy shuffling.
>
>
> On Sat, Mar 8, 2014 at 5:49 AM, Emilio Hernandez <emi...@e-roja.com>wrote:
>
>> This is the kind of things...  So if I need to sort thing alphabetically,
>> the MMB to rearrange the hierarchy not works.  Then I need to switch back
>> the display mode for it to work....
>>
>> Way to go!....
>>
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-07 12:46 GMT-06:00 Siew Yi Liang <soni...@gmail.com>:
>>
>>  No problem, glad I could help! (Only because I did it the first time
>>> too since that was what I was used to in XSI as well :P Everything must
>>> be ordered alphabetically/strict naming conventions!!!)
>>>
>>> Yours sincerely,
>>> Siew Yi Liang
>>>
>>> On 3/7/2014 10:43 AM, Emilio Hernandez wrote:
>>>
>>> Thanks Siew. Now it is working.  Didn't realize that swithing a display
>>> mode will make things work different in the outliner.
>>>
>>>  -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>> 2014-03-07 12:37 GMT-06:00 Siew Yi Liang <soni...@gmail.com>:
>>>
>>>>  Hello Emilio:
>>>>
>>>> Make sure that in the Outliner, you have the scene organized by Scene
>>>> Hierarchy, not Alphabetical (Display > Sort order > Scene hierarchy). You
>>>> should be able to re-order objects in the outliner using MMB then!
>>>>
>>>>  Yours sincerely,
>>>> Siew Yi Liang
>>>>
>>>>   On 3/7/2014 10:28 AM, Emilio Hernandez wrote:
>>>>
>>>>  Well I just tried to use the middle mouse button in the outliner and
>>>> it does not work.
>>>>
>>>>  Yes, then you need to get the connection editor to remove things....
>>>>
>>>>  -------------------------------------------------------
>>>> Emilio Hernández   VFX & 3D animation.
>>>>
>>>>
>>>> 2014-03-07 12:25 GMT-06:00 Peter Agg <peter....@googlemail.com>:
>>>>
>>>>>   "Ability to drag and drop objects in the outliner under other
>>>>> objects like the explorer."
>>>>>
>>>>>  Use the middle mouse button.
>>>>>
>>>>>
>>>>> "Ability to have non transformation groups"
>>>>>
>>>>>  You mean like XSI's groups? They're called sets - you can drag
>>>>> things in but you need to use a Connection Editor to take things out. >.<
>>>>>
>>>>>
>>>>>  On 7 March 2014 18:22, Emilio Hernandez <emi...@e-roja.com> wrote:
>>>>>
>>>>>>  Ability to drag and drop objects in the outliner under other
>>>>>> objects like the explorer.
>>>>>>  Ability to have non transformation groups
>>>>>>
>>>>>>  Pfff I am working in Maya right now, as I am required to do so, the
>>>>>> list is so long as I continue to do stuff.
>>>>>>
>>>>>>  -------------------------------------------------------
>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>
>>>>>>
>>>>>>  2014-03-07 12:18 GMT-06:00 Jason S <jasonsta...@gmail.com>:
>>>>>>
>>>>>>   Problem-solving  without  problem-solving-code-departments
>>>>>>>
>>>>>>> On 03/07/14 13:15, Emilio Hernandez wrote:
>>>>>>>
>>>>>>> +1
>>>>>>>
>>>>>>>  -------------------------------------------------------
>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>
>>>>>>>
>>>>>>> 2014-03-07 12:14 GMT-06:00 Rob Chapman <tekano....@gmail.com>:
>>>>>>>
>>>>>>>> No icons..?  :D
>>>>>>>>  On 7 Mar 2014 18:10, "Emilio Hernandez" <emi...@e-roja.com> wrote:
>>>>>>>>
>>>>>>>>> Independency of child parameters from parent objects.  LIke for
>>>>>>>>> example if you want to hide the parent and leave the child visible, 
>>>>>>>>> and not
>>>>>>>>> spread all of this throught the hierarchy.
>>>>>>>>>
>>>>>>>>>  -------------------------------------------------------
>>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <emi...@e-roja.com>:
>>>>>>>>>
>>>>>>>>>> Ability to change the same parameters in a multi selection objects
>>>>>>>>>>
>>>>>>>>>>  -------------------------------------------------------
>>>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  2014-03-07 12:03 GMT-06:00 Adam Sale <adamfs...@gmail.com>:
>>>>>>>>>>
>>>>>>>>>>  Gator
>>>>>>>>>>> Decent set of shatter and sim tools ala implosia and momentum
>>>>>>>>>>> Face robot type functionality
>>>>>>>>>>>   On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <emi...@e-roja.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Oh I thought it was mentioned "officialy" by Autodesk.  If that
>>>>>>>>>>>> was the case probably will be the opposite.  But if it is a rumor 
>>>>>>>>>>>> then it
>>>>>>>>>>>> might be there....  We just need like 6 years so it will become 
>>>>>>>>>>>> true.
>>>>>>>>>>>>
>>>>>>>>>>>>  -------------------------------------------------------
>>>>>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <siev...@gmail.com>:
>>>>>>>>>>>>
>>>>>>>>>>>>>  nope, I haven't used it.   I should have specifically said
>>>>>>>>>>>>> its a rumor, instead of I believe.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
>>>>>>>>>>>>> christopher.crou...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> And I believe you're breaking the NDA here?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 7 March 2014 12:47, Nic Sievers <siev...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  I believe Maya 2015 adds a new unfold3D tool...
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
>>>>>>>>>>>>>>> lito...@hotmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  uv unfold please!!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  ...really dont like maya uv's tools!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>>>>>>>>>>>>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>|
>>>>>>>>>>>>>>>> Vimeo <http://vimeo.com/manuelhuertasmarchena> | 
>>>>>>>>>>>>>>>> Linkedin<http://www.linkedin.com/in/manuelhuertas>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>>>>>>>>>>>>>>>> Subject: Re: Maya feature request from Softimage users
>>>>>>>>>>>>>>>> From: sebastien.sterl...@gmail.com
>>>>>>>>>>>>>>>> To: softimage@listproc.autodesk.com
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  the ability to show/hide components, like in every other
>>>>>>>>>>>>>>>> DCC ever made.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  the ability to relax selections of polygons edges and
>>>>>>>>>>>>>>>> vertexes.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  neither of these should prove to be too difficult... baby
>>>>>>>>>>>>>>>> steps
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 7 March 2014 17:23, Oscar Juarez <
>>>>>>>>>>>>>>>> tridi.animei...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> You nailed right there Jeremie, basically being flexible
>>>>>>>>>>>>>>>> when rigging, every day I go splitting geometry, regatoring 
>>>>>>>>>>>>>>>> meshes, and
>>>>>>>>>>>>>>>> merging again, transfering everything seamlessly.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  Multi attribute editor, it's really stupid that when you
>>>>>>>>>>>>>>>> select multiple things you only see one at a time in the 
>>>>>>>>>>>>>>>> attribute editor,
>>>>>>>>>>>>>>>> there is the spreadsheet editor but that sucks in comparison.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <
>>>>>>>>>>>>>>>> jasonsta...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  Maya 2039 (rewritten)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> stable non destructive workflow
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>   --
>>>>>>>>>>>>>> Christopher Crouzet
>>>>>>>>>>>>>> *http://christophercrouzet.com*<http://christophercrouzet.com>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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