Clusters aren't really the key part to it, you do have equivalents in Maya
after all and they do work and allow for isolation.
The problem is XSI was the perfect storm for Shapes, some of its qualities
that are shortcomings in some regards (stack instead of open nodes and so
on) simply shone when it came to shapes.
Its propertyToObject approach, diametrically opposite to Maya's, can be a
pain in the arse some times, but it's so damn perfect for Shapes.
Its more atomic components and the whole user experience around it,
attribute maps, has always been top notch and catered for, building a slew
of versatile tools and UIs around it, Maya doesn't even have a real
attribute map primitive and only recently added blind data.

Don't expect anything to even barely scratch the surface of what Soft could
do with shapes for years to come.


On Sat, Mar 8, 2014 at 6:17 AM, Meng-Yang Lu <ntmon...@gmail.com> wrote:

> Perhaps this is one of the features we should have AD take a look at.
>  Though I think clusters is the foundation that allows shapes in Soft to be
> so powerful.  Are we still decapitating heads in 2014?
>
> -Lu
>
>
> On Fri, Mar 7, 2014 at 11:14 AM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> Bear in mind when dealing with shape work in Maya, and this is in
>> general, that anything outside of Soft is primitive, half arsed, and
>> generally painful.
>> In those regards (shapes) Soft was and will probably always remain
>> unbeaten. Prepare yourself for vast amounts of pain on every front. The
>> difference between -anything- and Soft is a gaping chasm.
>>
>> I know of some very large, very prominent shops that are known to NOT use
>> Soft that picked it up solely for that at times.
>>
>>
>> On Sat, Mar 8, 2014 at 6:11 AM, Emilio Hernandez <emi...@e-roja.com>wrote:
>>
>>> Another one.
>>>
>>> That I don't need to specify the blendshape node if there is only one
>>> blend shape node in that object, while I have other objects with blendshape
>>> nodes, each time I add a new blend shape to an object, if I have other
>>> objects with blendshapes nodes.  I need to specify to which blendshape node
>>> I want to add, even if the object that I want to add the shape only has one
>>> blendshape node.
>>>
>>> -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>> 2014-03-07 13:07 GMT-06:00 Chris Covelli <ch...@polygonpusherinc.com>:
>>>
>>> I would be very happy to see Maya make their hypershade more like the
>>>> XSI rendertree.  The hypershade  feels like its "trying" to be node based,
>>>> but not quite getting it.  In XSI ou can see the ports and know instantly
>>>> how everything is connected, whereas the hypershade just has boxes with
>>>> lines between them.  Not very helpful if you ask me.
>>>>
>>>> Chris Covelli
>>>> http://www.polygonpusherinc.com/
>>>> http://exocortex.com/products/species
>>>> TurboSquid 
>>>> Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>
>>>>
>>>>
>>>> On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau <luceri...@gmail.com
>>>> > wrote:
>>>>
>>>>> no UI way to open two outliners, however there is a splitter bar at
>>>>> the bottom of the outliner that you can drag to get two outliner
>>>>> panes.
>>>>>
>>>>> On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang <soni...@gmail.com>
>>>>> wrote:
>>>>> > Indeed there is:
>>>>> >
>>>>> > As MEL:
>>>>> >
>>>>> > tearOffPanel "Outliner2" "outlinerPanel" false;
>>>>> >
>>>>> > This is because UI windows in Maya afaik are given specific names
>>>>> and you
>>>>> > cannot have two open 'viewports' which share the same name, so just
>>>>> create a
>>>>> > new one! And tear that off instead. And I agree, this should be part
>>>>> of the
>>>>> > default GUI, though right now I just save this to my shelf as a
>>>>> script and
>>>>> > increment the counter when I need a new one. :)
>>>>> >
>>>>> > Yours sincerely,
>>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

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