Why not to rename xsi.exe to maya.exe and change the starting screen? that
could be very easy implemented, and voila! all softimage tools and ui in
maya :)))))


2014-03-07 16:50 GMT-03:00 Raffaele Fragapane <raffsxsil...@googlemail.com>:

> I think the core issue here isn't as much whether Maya can be patched or
> not, it surely can, the core is still functional and respectably open, if
> not without issues (and stability has been degrading compared to the past
> IME).
>
> The problem for a lot of people used to Soft is how much scavenging and
> patching they will HAVE TO do before they are even remotely close to having
> previous functionality.
>
> For the small scale Maya user, so leave us engineers and big shops out,
> having to scavenge for scripts and tools and hacking together horrible
> copy'n'paste MEL macros is part of the day to day routine, even for things
> such as opening more than one outliner. That's why it's perceived as
> inferior by a lot of Soft users.
> We can discuss potential all day, and there are certainly things I can do
> in Maya that Soft will simply not allow me to do, but in terms of OOTB
> experience it is pretty F'in disgraceful with all the missing bits.
>
> Rabbit's Shapes plugin and ngSkinTools are bare minimum additions to even
> be able to use it, along side a handful of shelves (Maya's layout is
> another disgrace that requires a lot of old school hacking) that you'll
> have to scavenge from all over the place.
>
> You also have to toe the line between what you can rely on and what you
> can't.
> Maya has a binary lock on versions, so any new major release, and in two
> recorded cases even the .5s, it breaks binary compatibility.
> Soft users take for granted that most C++ plugins and nodes written four
> years ago and never touched again will still work. There was some pretty
> major upset when for the first time a version or two ago some ICE fixes
> "broke" the majority of nodes into requiring recompilation. This is par for
> the course in Maya, compiled anything will NOT work on any major version
> other than the one it was compiled for.
>
>
>
> On Sat, Mar 8, 2014 at 6:36 AM, Meng-Yang Lu <ntmon...@gmail.com> wrote:
>
>> I've always felt Maya's core performance has been relatively good
>> compared to others.  It is incredibly extensible and can maintain some
>> really good performance.  The problem that Maya has is having the various
>> components exchange data between each other.  Essentially, every node in
>> the scene is holding each other's hand always.  These no easy way to hold
>> up data to prevent all the nodes from updating when you make a change.
>>
>> It boils down to how cleanly you can implement these features.  There are
>> some legacy things that could go, obviously some complete reworks, but
>> development for Maya is a lot more straight forward than Softimage.
>>
>> My only gripe is that as you build tools for Maya, the plug-in manager
>> gets incredibly messy.  Looks like a vomit of ideas over the past 10 years
>> and no search function.  And it kinda needs all this garbage to function.
>>
>> House cleaning is definitely in order.
>>
>> -Lu
>>
>>

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