Sorry. Edit. The most convenient thing in Softimage is the Transformations options:
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/xfo_transforms.htm,topicNumber=d30e47900 That´s the basis for the below top 5 to be so convenient: 1) Unfold op and the Regularize tool (especially in 2014sp2, since the Regularize tool doesn´t stop at shell borders) 2) Everything that´s part of the "M" shortcut/workflow (Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops. 3) The render region. The render region. The render region. 4) The operator stack. An envelope can swims atop massive changes to a topology and still interpolates existing wheights nicely. Great for testing and working out shape/topology on a mesh - you´re not restricted to being stuck in the bindpose. Also helps prepping a mesh copy for painting/sculpting. 5) Copy&Paste UVs. Bake to another UV set. Gator/Rendermap. Cheers, tim On 14.03.2014 09:38, Tim Leydecker wrote:
My top 5 are modeling area biased: 1) Unfold op and the Regularize tool (especially in 2014sp2, since the Regularize tool doesn´t stop at shell borders) 2) Everything that´s part of the "M" shortcut/workflow (Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops. 3) The render region. The render region. The render region. 4) The operator stack. An envelope can swims atop massive changes to a topology and still interpolates existing wheights nicely. Great for testing and working out shape/topology on a mesh - you´re not restricted to being stuck in the bindpose. Also helps prepping a mesh copy for painting/sculpting. 5) Copy&Paste UVs. Bake to another UV set. Gator/Rendermap. Cheers, tim