Hard not to to just add ICE, Passes, etc like everyone. But we all know how
amazing Softimage features are. But there was another aspect to Soft that
was almost as important as the software itself so...

1. This list

2. Mark Schoennagel Demos. Mark is already EOL'd at ADSK, but at least his
demo videos will live on.

3. All the old timers who have helped me along the past 2 decades and still
maintain a regular presence on this list and some of the other great sites.
(Shout out to you Kim, if you ever get your eye out of your viewfinder
these days)

4. The wicked plugin developers who somehow keep creating the coolest stuff
that makes everyone on the other apps jealous. AND still manage to maintain
a direct personal connection to the community. Too many of you to name
names.

It was the people who keep me coming back to this list regularly even
though I have spent the last few years pretending to be a flame op.

so thanks everyone,

Alex Arce





On Fri, Mar 14, 2014 at 10:42 AM, Jon Hunt <jonathan.m.h...@gmail.com>wrote:

> -Clean and intuitive UI
> -Operator Stacks
> -Gator
> -Rigging tools/workflow - *Weight painting* tools/shape manager
> - Render pass sytem
>
> J
>
>
> On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss <ed.harr...@sas.com> wrote:
>
>>  1. Render Workflow - Passes, Partitions, Overrides, Etc...
>>
>> 2. Render Region toolset.
>>
>> 3. "Text Buttons" option. Less Icons please.
>>
>> 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.
>>
>> 5. Selections. The way you select things in XSI is awesome. Object based,
>> component based, whatever. It just works. Multiple Object select editing.
>> You know what I mean, there is no need for an deep explanation of this one.
>>
>>
>>
>> ...so many more, but you did say only 5.
>>
>>
>>
>> Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI,
>> etc... off the list. But you know I wanted to put them on there. One thing I
>> don't feel like I can put the list is community. There is nothing that
>> anyone can do about this so why waste a spot. It is something that can only
>> occur naturally. It cannot be created by force. I really, really hope it
>> forms over time or just carries over from where we are today.
>>
>>
>>
>> Ed
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy
>> *Sent:* Friday, March 14, 2014 9:33 AM
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: YOUR TOP 5
>>
>>
>>
>> I guess this list is closely related with the type of tasks that land on
>> the individual artists table, but here are my top 5:
>>
>>
>>
>> ICE - for its power and versatility
>>
>> Render Tree - flexibility for testing various shading setups
>>
>> Operator Stack - the ability to go back in modeling stack and fix stuff
>> in the 11th hour before rendering
>>
>> Render Passes/Partitions/Overrides
>>
>> General ease of use and efficient workflow
>>
>>
>>
>>
>>
>> Morten Bartholdy
>>
>> gimmickvfx.com
>>
>
>

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