1. Render Workflow – Passes, Partitions, Overrides, Etc… 2. Render Region toolset. 3. “Text Buttons” option. Less Icons please. 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer. 5. Selections. The way you select things in XSI is awesome. Object based, component based, whatever. It just works. Multiple Object select editing. You know what I mean, there is no need for an deep explanation of this one.
…so many more, but you did say only 5. Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI, etc… off the list. But you know I wanted to put them on there. One thing I don’t feel like I can put the list is community. There is nothing that anyone can do about this so why waste a spot. It is something that can only occur naturally. It cannot be created by force. I really, really hope it forms over time or just carries over from where we are today. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Friday, March 14, 2014 9:33 AM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my top 5: ICE - for its power and versatility Render Tree - flexibility for testing various shading setups Operator Stack - the ability to go back in modeling stack and fix stuff in the 11th hour before rendering Render Passes/Partitions/Overrides General ease of use and efficient workflow Morten Bartholdy gimmickvfx.com