OK Paul, now you almost cost me a monitor, because I just did a spit-take and barely missed spraying my monitor with the water I was drinking! At least I am getting some good laughs out of this, mixed in with the depression and anger. Thanks Paul!
On Wed, Mar 19, 2014 at 4:59 PM, Bk <p...@bustykelp.com> wrote: > Perry, if you're on subscription, you'll get a copy of Maya anyway. If the > clients come in. Just "send to maya" and look busy. > > > > On 19 Mar 2014, at 20:50, Perry Harovas <perryharo...@gmail.com> wrote: > > Hi Sven, > > I understand what you are saying, and there are aspects of it that I agree > with 100%. > For instance, you are totally correct with the statement that old tools > can still create great work. > > Of course they can, and the analogy you created was perfect. > > What I disagree with is that clients don't really know or care about the > software. > They actually know almost nothing, except the name "Maya". When you say > "Softimage" they do look skeptical, yes, > but if the work is good, they don't care that much. However, now that > Softimage is EOL, they will see that (many, many of them look up what > software is "standard" > and many also ask around to producer friends they know. When they mention > Softimage now, it will instill fear, not faith. They may know next to > nothing about the software, > but when they look into it (and they will), they will all of the sudden > become scared. > > The other thing is that the last sentence you wrote gave me pause. > 5 years in this business is an eternity. > > We will be lucky to get 2 years out of it with things starting to change > enough that it will become a problem much after that. > > No we don't NEED the newest updates, but often there are updates that make > us able to compete with others who would be using non-EOL software. > Things that will make it harder over time, not a long amount of time, to > do what we do. > > I say 2 - 3 years at the most. > > Really non of us knows for sure, of course. > All I know is that I won't be hanging all I have on Autodesk to find out. > > > > > On Wed, Mar 19, 2014 at 4:44 PM, Sven Constable > <sixsi_l...@imagefront.de>wrote: > >> I'm angry as every Softimage user but maybe I can help to tamper your >> anger down. My english is not so good to express my intentions in depth >> but maybe it comes through somehow. >> >> >> >> CG and 3D animation in general is not different from other businesses. >> It's all about perception. If a company produces clothes, they will not >> succeed by using the newest machines to make the cloth. In fact they can >> produce on old machines and child labour to produce a Levi's jeans. The >> market will see it as high quality because of the name and the output they >> will create with any machinery they use. >> >> Clients usually have no clue about 3D-Animation software in depth'and >> they really don't care most of the times. I had conversations with clients >> and they asked about the software I use. I told them I was using XSI (that >> was a few years ago when we used that term). They didn't had any idea what >> 'that XSI software' was all about and they seemed sceptical. Then I told >> them, it's 'Softimage'. They instantly changed their minds, recogniced the >> name and they were happy. :) Of course that will not work forever. >> >> >> >> What I really want to say is, that words do the damage to us. Words like >> 'EOL'. It's a killer! Its like telling someone he has bad breath. We were >> able to produce top notch 3D-animation four weeks ago. Now someone says a >> software is EOL and that should be the reason no one can produce anything >> with it? >> >> Lots of small studios, solo freelancers and even medium sized companys >> producing their animations with software from several years ago. It's a >> misconception, that we desperatly *need* every new fancy feature and the >> newest version of a software. Surely it's different for the big companies, >> but they have their own inhouse tools anyway. In fact even having those >> inhouse tools like Vodoo (and that seems to be something that AD will not >> remotly be able to develop in the next 10 years), it doesn't prevent them >> from going bankrupt. >> >> Of course they're other reasons for the VFX business situation in the US >> than that, but using newest software didn't help them. >> >> Somehow I think we are more concerned about a software than the actual >> work. Do you need Bifröst do be in the business? Do you really need an >> edge-loop-fancy-magnet function to do 3D-animation? >> >> There are so many workarounds, especially in Softimage so that we are not >> have to rely on a specific software or version. At least not for the next >> five years and thats a long time. >> >> >> >> sven >> >> >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *David Gallagher >> *Sent:* Wednesday, March 19, 2014 8:11 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: Digital Golem : Brillant and beautiful >> >> >> >> >> >> Our pipeline is Softimage->Arnold->Nuke and despite all the turmoil I can >> tell you I have no intention whatsoever to change that in the near future. >> >> It works, it works well, and nothing else right now can touch it. >> >> >> >> So Autodesk can shove their "innovation" right back up their collective >> arse and choke on it -- as far as I'm concerned they've just killed a >> member of my family. >> >> >> Exactly right. >> Trying to keep my anger tamped down. >> >> >> >> >> Cheers, >> >> Jean-Louis >> >> >> >> >> >> On 19 Mar 2014, at 04:39, Tenshi Sama <tenshu...@gmail.com> wrote: >> >> >> >> >> >> Nice! All in Softimage? >> >> >> >> On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado <malcriad...@gmail.com> >> wrote: >> >> Excelent work, so nice! >> >> >> >> On Tuesday, March 18, 2014, olivier jeannel <olivier.jean...@noos.fr> >> wrote: >> >> https://vimeo.com/groups/ice/videos/89426397 >> >> Kudos to Digital Golem ! >> >> >> >> >> >> >> > > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/>