OK Paul, now you almost cost me a monitor, because I just did a spit-take
and barely missed spraying my monitor with the water I was drinking!
At least I am getting some good laughs out of this, mixed in with the
depression and anger. Thanks Paul!






On Wed, Mar 19, 2014 at 4:59 PM, Bk <p...@bustykelp.com> wrote:

> Perry, if you're on subscription, you'll get a copy of Maya anyway. If the
> clients come in. Just "send to maya" and look busy.
>
>
>
> On 19 Mar 2014, at 20:50, Perry Harovas <perryharo...@gmail.com> wrote:
>
> Hi Sven,
>
> I understand what you are saying, and there are aspects of it that I agree
> with 100%.
> For instance, you are totally correct with the statement that old tools
> can still create great work.
>
> Of course they can, and the analogy you created was perfect.
>
> What I disagree with is that clients don't really know or care about the
> software.
> They actually know almost nothing, except the name "Maya". When you say
> "Softimage" they do look skeptical, yes,
> but if the work is good, they don't care that much. However, now that
> Softimage is EOL, they will see that (many, many of them look up what
> software is "standard"
> and many also ask around to producer friends they know. When they mention
> Softimage now, it will instill fear, not faith. They may know next to
> nothing about the software,
> but when they look into it (and they will), they will all of the sudden
> become scared.
>
> The other thing is that the last sentence you wrote gave me pause.
> 5 years in this business is an eternity.
>
> We will be lucky to get 2 years out of it with things starting to change
> enough that it will become a problem much after that.
>
> No we don't NEED the newest updates, but often there are updates that make
> us able to compete with others who would be using non-EOL software.
> Things that will make it harder over time, not a long amount of time, to
> do what we do.
>
> I say 2 - 3 years at the most.
>
> Really non of us knows for sure, of course.
> All I know is that I won't be hanging all I have on Autodesk to find out.
>
>
>
>
> On Wed, Mar 19, 2014 at 4:44 PM, Sven Constable 
> <sixsi_l...@imagefront.de>wrote:
>
>> I'm angry as every Softimage user but maybe I can help to tamper your
>> anger down.  My english is not so good to express my intentions in depth
>> but maybe it comes through somehow.
>>
>>
>>
>> CG and 3D animation in general is not different from other businesses.
>> It's all about perception. If a company produces clothes, they will not
>> succeed by using the newest machines to  make the cloth. In fact they can
>> produce on old machines and child labour to produce a Levi's jeans. The
>> market will see it as high quality because of the name and the output they
>> will create with any machinery they use.
>>
>> Clients usually have no clue about 3D-Animation software in depth'and
>> they really don't care most of the times. I had conversations with clients
>> and they asked about the software I use. I told them I was using XSI (that
>> was a few years ago when we used that term). They didn't had any idea what
>> 'that XSI software' was all about and they seemed sceptical. Then I told
>> them, it's 'Softimage'. They instantly changed their minds, recogniced the
>> name and they were happy. :) Of course that will not work forever.
>>
>>
>>
>> What I really want to say is, that words do the damage to us. Words like
>> 'EOL'.  It's a killer! Its like telling someone he has bad breath. We were
>> able to produce top notch 3D-animation four weeks ago. Now someone says a
>> software is EOL and that should be the reason no one can produce anything
>> with it?
>>
>> Lots of small studios, solo freelancers and even medium sized companys
>> producing their animations with software from several years ago. It's a
>> misconception, that we desperatly *need* every new fancy feature and the
>> newest version of a software. Surely it's different for the big companies,
>> but they have their own inhouse tools anyway.  In fact even having those
>> inhouse tools like Vodoo (and that seems to be something that AD will not
>> remotly  be able to develop in the next 10 years), it doesn't  prevent them
>> from going bankrupt.
>>
>> Of course they're other reasons for the VFX business situation in the US
>> than that, but using newest software didn't help them.
>>
>> Somehow I think we are more concerned about a software than the actual
>> work. Do you need Bifröst do be in the business? Do you really need an
>> edge-loop-fancy-magnet function to do 3D-animation?
>>
>> There are so many workarounds, especially in Softimage so that we are not
>> have to rely on a specific software or version.  At least not for the next
>> five years and thats a long time.
>>
>>
>>
>> sven
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *David Gallagher
>> *Sent:* Wednesday, March 19, 2014 8:11 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Digital Golem : Brillant and beautiful
>>
>>
>>
>>
>>
>> Our pipeline is Softimage->Arnold->Nuke and despite all the turmoil I can
>> tell you I have no intention whatsoever to change that in the near future.
>>
>> It works, it works well, and nothing else right now can touch it.
>>
>>
>>
>> So Autodesk can shove their "innovation" right back up their collective
>> arse and choke on it -- as far as I'm concerned they've just killed a
>> member of my family.
>>
>>
>> Exactly right.
>> Trying to keep my anger tamped down.
>>
>>
>>
>>
>> Cheers,
>>
>> Jean-Louis
>>
>>
>>
>>
>>
>> On 19 Mar 2014, at 04:39, Tenshi Sama <tenshu...@gmail.com> wrote:
>>
>>
>>
>>
>>
>> Nice! All in Softimage?
>>
>>
>>
>> On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado <malcriad...@gmail.com>
>> wrote:
>>
>> Excelent work, so nice!
>>
>>
>>
>> On Tuesday, March 18, 2014, olivier jeannel <olivier.jean...@noos.fr>
>> wrote:
>>
>> https://vimeo.com/groups/ice/videos/89426397
>>
>> Kudos to Digital Golem !
>>
>>
>>
>>
>>
>>
>>
>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
>


-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

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