Fair enough, bit of crossed wires and sensitive souls converging then.
Still, please do fix that sh... stuff in Maya's UI :)


On Thu, Mar 20, 2014 at 10:51 AM, Luc-Eric Rousseau <luceri...@gmail.com>wrote:

> This is all fine, but I though I was replying to a situation of
> skipping over the basics, you can't ignore the existence of DG if
> you're going to do something procedurally.  I didn't reply at the
> correct place in the thread, sorry for the confusion.
>
>
> On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fragapane
> <raffsxsil...@googlemail.com> wrote:
> > Sorry Luce-Eric, I have to disagree with this, and I find your examples
> > defeat your own argument.
>



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