Yes this is only at render time.

On 26 March 2014 17:22, Dan Yargici <danyarg...@gmail.com> wrote:

> Thanks guys, I guess it only affects rendering resolution.  I was hoping
> it might increase it in the viewport too.
>
> Looks like I'll have to instance a sphere after all.
>
> Cheers.
>
> DAN
>
>
>
> On Wed, Mar 26, 2014 at 7:20 PM, Chris Marshall <chrismarshal...@gmail.com
> > wrote:
>
>> Yes that's right, if you plug an integer into a set data node, it should
>> work. self.shaperesolutionu
>>
>>
>>
>>
>> On 26 March 2014 17:16, Rob Chapman <tekano....@gmail.com> wrote:
>>
>>> Has to be an Integer?
>>> On 26 Mar 2014 17:09, "Dan Yargici" <danyarg...@gmail.com> wrote:
>>>
>>>> Hmmm, not working for me in 2013 SP1
>>>>
>>>> DAN
>>>>
>>>>
>>>> On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall <
>>>> chrismarshal...@gmail.com> wrote:
>>>>
>>>>> shaperesolutionU
>>>>>
>>>>>
>>>>> On 26 March 2014 16:47, Dan Yargici <danyarg...@gmail.com> wrote:
>>>>>
>>>>>> Am I right in remembering that there is a hidden attribute to
>>>>>> increase the resolution of the primitives in ICE?  I am using spheres and
>>>>>> they don't hold up close to camera so I'd like to increase their display
>>>>>> resolution.
>>>>>>
>>>>>> I thought it was this.ResolutionU and this.ResolutionU or something
>>>>>> similar, but my Googling is turning up nothing.
>>>>>>
>>>>>> I know I can just instance some NURBs spheres and that's what I'll
>>>>>> probably end up doing, this is more of a sanity check than anything else!
>>>>>>
>>>>>> Thanks.
>>>>>>
>>>>>> DAN
>>>>>>
>>>>>
>>>>>
>>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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