Yes this is only at render time.
On 26 March 2014 17:22, Dan Yargici <danyarg...@gmail.com> wrote: > Thanks guys, I guess it only affects rendering resolution. I was hoping > it might increase it in the viewport too. > > Looks like I'll have to instance a sphere after all. > > Cheers. > > DAN > > > > On Wed, Mar 26, 2014 at 7:20 PM, Chris Marshall <chrismarshal...@gmail.com > > wrote: > >> Yes that's right, if you plug an integer into a set data node, it should >> work. self.shaperesolutionu >> >> >> >> >> On 26 March 2014 17:16, Rob Chapman <tekano....@gmail.com> wrote: >> >>> Has to be an Integer? >>> On 26 Mar 2014 17:09, "Dan Yargici" <danyarg...@gmail.com> wrote: >>> >>>> Hmmm, not working for me in 2013 SP1 >>>> >>>> DAN >>>> >>>> >>>> On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall < >>>> chrismarshal...@gmail.com> wrote: >>>> >>>>> shaperesolutionU >>>>> >>>>> >>>>> On 26 March 2014 16:47, Dan Yargici <danyarg...@gmail.com> wrote: >>>>> >>>>>> Am I right in remembering that there is a hidden attribute to >>>>>> increase the resolution of the primitives in ICE? I am using spheres and >>>>>> they don't hold up close to camera so I'd like to increase their display >>>>>> resolution. >>>>>> >>>>>> I thought it was this.ResolutionU and this.ResolutionU or something >>>>>> similar, but my Googling is turning up nothing. >>>>>> >>>>>> I know I can just instance some NURBs spheres and that's what I'll >>>>>> probably end up doing, this is more of a sanity check than anything else! >>>>>> >>>>>> Thanks. >>>>>> >>>>>> DAN >>>>>> >>>>> >>>>> >> > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk