Doh! I lose my particle colors with instances.  Oh well, they'll have to
stay as they are in my captures.

DAN


On Wed, Mar 26, 2014 at 7:23 PM, Chris Marshall
<chrismarshal...@gmail.com>wrote:

> Yes this is only at render time.
>
>
> On 26 March 2014 17:22, Dan Yargici <danyarg...@gmail.com> wrote:
>
>> Thanks guys, I guess it only affects rendering resolution.  I was hoping
>> it might increase it in the viewport too.
>>
>> Looks like I'll have to instance a sphere after all.
>>
>> Cheers.
>>
>> DAN
>>
>>
>>
>> On Wed, Mar 26, 2014 at 7:20 PM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> Yes that's right, if you plug an integer into a set data node, it should
>>> work. self.shaperesolutionu
>>>
>>>
>>>
>>>
>>> On 26 March 2014 17:16, Rob Chapman <tekano....@gmail.com> wrote:
>>>
>>>> Has to be an Integer?
>>>> On 26 Mar 2014 17:09, "Dan Yargici" <danyarg...@gmail.com> wrote:
>>>>
>>>>> Hmmm, not working for me in 2013 SP1
>>>>>
>>>>> DAN
>>>>>
>>>>>
>>>>> On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall <
>>>>> chrismarshal...@gmail.com> wrote:
>>>>>
>>>>>> shaperesolutionU
>>>>>>
>>>>>>
>>>>>> On 26 March 2014 16:47, Dan Yargici <danyarg...@gmail.com> wrote:
>>>>>>
>>>>>>> Am I right in remembering that there is a hidden attribute to
>>>>>>> increase the resolution of the primitives in ICE?  I am using spheres 
>>>>>>> and
>>>>>>> they don't hold up close to camera so I'd like to increase their display
>>>>>>> resolution.
>>>>>>>
>>>>>>> I thought it was this.ResolutionU and this.ResolutionU or something
>>>>>>> similar, but my Googling is turning up nothing.
>>>>>>>
>>>>>>> I know I can just instance some NURBs spheres and that's what I'll
>>>>>>> probably end up doing, this is more of a sanity check than anything 
>>>>>>> else!
>>>>>>>
>>>>>>> Thanks.
>>>>>>>
>>>>>>> DAN
>>>>>>>
>>>>>>
>>>>>>
>>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>

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