Doh! I lose my particle colors with instances. Oh well, they'll have to stay as they are in my captures.
DAN On Wed, Mar 26, 2014 at 7:23 PM, Chris Marshall <chrismarshal...@gmail.com>wrote: > Yes this is only at render time. > > > On 26 March 2014 17:22, Dan Yargici <danyarg...@gmail.com> wrote: > >> Thanks guys, I guess it only affects rendering resolution. I was hoping >> it might increase it in the viewport too. >> >> Looks like I'll have to instance a sphere after all. >> >> Cheers. >> >> DAN >> >> >> >> On Wed, Mar 26, 2014 at 7:20 PM, Chris Marshall < >> chrismarshal...@gmail.com> wrote: >> >>> Yes that's right, if you plug an integer into a set data node, it should >>> work. self.shaperesolutionu >>> >>> >>> >>> >>> On 26 March 2014 17:16, Rob Chapman <tekano....@gmail.com> wrote: >>> >>>> Has to be an Integer? >>>> On 26 Mar 2014 17:09, "Dan Yargici" <danyarg...@gmail.com> wrote: >>>> >>>>> Hmmm, not working for me in 2013 SP1 >>>>> >>>>> DAN >>>>> >>>>> >>>>> On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall < >>>>> chrismarshal...@gmail.com> wrote: >>>>> >>>>>> shaperesolutionU >>>>>> >>>>>> >>>>>> On 26 March 2014 16:47, Dan Yargici <danyarg...@gmail.com> wrote: >>>>>> >>>>>>> Am I right in remembering that there is a hidden attribute to >>>>>>> increase the resolution of the primitives in ICE? I am using spheres >>>>>>> and >>>>>>> they don't hold up close to camera so I'd like to increase their display >>>>>>> resolution. >>>>>>> >>>>>>> I thought it was this.ResolutionU and this.ResolutionU or something >>>>>>> similar, but my Googling is turning up nothing. >>>>>>> >>>>>>> I know I can just instance some NURBs spheres and that's what I'll >>>>>>> probably end up doing, this is more of a sanity check than anything >>>>>>> else! >>>>>>> >>>>>>> Thanks. >>>>>>> >>>>>>> DAN >>>>>>> >>>>>> >>>>>> >>> >> > > > -- > > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > >