It does tend to bloat its own interface, lot of panels opening up, similar to maya.
https://www.youtube.com/watch?v=hZ2ob8F3sJQ This may be an older version of Blender but it's the version i tried, have they fixed this ? i mean they can pretty much take the package where ever they want, something i feel autodesk can't do for fear of disgruntling its precious maya legacy users, a practice i find damnable cheap and cowardly. even if you are not going to change the core interface, initiatives such as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot letting people experience tools in an up to date efficient new layout. On 1 April 2014 07:41, Dan Yargici <danyarg...@gmail.com> wrote: > I'm sorry but "the interface is still terrible" is just a cheap shot that > is overused by people that have opened it for 10 minutes, found it's > different, and closed it again. What is it you find terrible? > > It certainly needs organising a little (something they're doing, and the > introduction of tabs in 2.7 has gone a long way to reducing clutter) but > from what I've been reading here lately Maya's is no bed of roses either... > > Yes, you can now bevel both in edit mode, or with an operator. > > Sent from my phone... > On 1 Apr 2014 07:19, "Sam Bowling" <sbowl...@cox.net> wrote: > >> They ever get a working bevel tool for blender? Last time I looked at it, >> there wasn't even a decent way to do bevels and that was where I stopped >> looking at it. A tool that has been around this long lacking one of the >> most basic modeling tools is just sad. Sure, it's great for free, but it's >> still pretty bad for any real professional work. The interface is also >> still terrible. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer >> *Sent:* Thursday, March 27, 2014 7:19 PM >> *To:* Softimage Mailing List >> *Subject:* Re: Another alternative to Softimage >> >> >> >> +1, Paulo >> >> >> >> I'm still not prepared to let go of Softimage, but would definitely give >> Blender a chance. >> >> >> >> On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici <danyarg...@gmail.com> >> wrote: >> >> +1 >> >> >> >> I think it's foolish to dismiss Blender as some kind of joke DCC. It has >> a lot of nice things going for it. I've been looking over the 2.70 >> features this morning (before the government here decided to turn off >> YouTube...) and it's once again taken some good strides. >> >> >> >> DAN >> >> >> >> >> >> >> >> On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte < >> paulocdua...@gmail.com> wrote: >> >> Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good >> alternative, I'd say he's a middle ground between Modo and Lightwave, but >> the best thing about him is opensource and the community, any developer can >> implement something in it. >> >> >> >> Take a look in this "The best blender demo reel film 2013": >> >> https://www.youtube.com/watch?v=Z8l8WNHwTOg >> >> >> >> >> >> Blender has ongoing projects very interesting like the "Molecular", which >> seems to me better than Lagoa, and it's not finish yet, but you can use >> right now: >> >> >> http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ >> >> http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ >> >> http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ >> >> >> http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/ >> >> http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/ >> >> http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/ >> >> http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/ >> >> >> >> A data processing project similar to ICE: >> >> http://phonybone.planetblender.org/ >> >> >> >> Advanced procedural polymodeling/remeshing: >> >> >> http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)&p=2454126&viewfull=1#post2454126 >> >> >> >> Node-based everything and openCL particles: >> >> >> http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles >> >> >> >> Development, Roadmap, Daily Builds, Contacting with Developers... >> >> http://www.blender.org/get-involved/developers/ >> >> http://code.blender.org/ >> >> >> >> Valve is supporting 2 developers to work on Blender: >> >> >> http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/ >> >> >> >> I think Blender has a great future and can be a good alternative between >> Modo or Lightwave. >> >> >> >> Take a look on artwork from do Max Puliero: >> >> http://blendernews.org/xe/Feature_Articles/8087 >> >> >> >> Also now V-Ray has a official plugin: >> >> http://www.chaosgroup.com/en/2/vray_blender.html >> >> >> >> One of The best resources to learning: >> >> http://www.blenderguru.com/ >> >> >> >> Community: >> >> http://blenderartists.org/forum/index.php >> >> >> >> Softimage Theme for Blender: >> >> http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70 >> >> >> >> Blender 2.70 Overview of New Features: >> >> >> http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ >> >> >> >> >> Other works with Blender: >> >> >> http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013 >> >> >> >> >> >> Cheers. >> >> Paulo Duarte >> >> >> >> >> >> >> -- >> >> www.pauloduarte.ws >> >> >> >> >> >> >> >> -- >> www.edschiffer.com >> >