I have also used what Josh recommends once or twice and it works.

On Tue, Apr 15, 2014 at 7:16 AM, joshxsi <josh...@gmail.com> wrote:

> Its nasty but we used to just use a script that set the shape weight to
> 1.0, duplicated the mesh, and re-picked it as a shape and replaced the
> names to match the old one and deleted the old shapekey
>
> This was the old days, pre ICE.. now I would highly advise you use ICE and
> just freeze the key once you've updated it.
>
>
> On Tue, Apr 15, 2014 at 11:25 AM, Steven Caron <car...@gmail.com> wrote:
>
>> maybe some more information as to why you need the original copy shape
>> operator? my next suggestion would be to make your own copy shape operator
>> that mimics the one in softimage. prototype it in ICE or maybe scripted op
>> and then port to c++?
>>
>>
>> On Mon, Apr 14, 2014 at 6:20 PM, Tyler Fox <tbtt...@gmail.com> wrote:
>>
>>> *sigh* yeah, I was hoping to avoid the ICE tree.  I've already built it,
>>> and it works, but this is just one of those things that annoys the the
>>> absolute hell out of me. There's an operator that does exactly what you
>>> want already there, but for some reason, there's no way to actually use it.
>>>
>>> And I did some digging through the SDK explorer before I posted.
>>> Everything I do with ApplyOp() or ApplyOperator() gives me some kind of
>>> "Preset object is invalid" error. Then there's no actual preset file for
>>> this operator.
>>>
>>> Sorry, I'm just *slightly* frustrated with this.  I do realize I
>>> probably should have included this information in the first post :-/
>>> Thanks for any extra help you can provide.
>>> ~T.Fox
>>>
>>>
>>>
>>> On Mon, Apr 14, 2014 at 5:10 PM, Steven Caron <car...@gmail.com> wrote:
>>>
>>>> i have never tried it but you might be able to re apply the 'copy
>>>> shape' operator. have you used the SDK explorer before? recreate the
>>>> operator and go to view>scripting>sdk explorer, navigate to the operator,
>>>> and select it. it will show you info about how the ports are connected.
>>>> then you 'might' be able to use ApplyOp() command with the right arguments
>>>> to recreate it.
>>>>
>>>> s
>>>>
>>>>
>>>> On Mon, Apr 14, 2014 at 4:38 PM, Tyler Fox <tbtt...@gmail.com> wrote:
>>>>
>>>>> Hi guys,
>>>>>
>>>>> Hopefully this will be a quick question, and I'm just missing
>>>>> something easy.
>>>>> When we create shapeKeys, there's a preference that allows us to keep
>>>>> a link between the source mesh and the shapeKey.
>>>>>
>>>>> Is there a way to re-create that relational link after its been frozen
>>>>> out?
>>>>>
>>>>> ~T.Fox
>>>>>
>>>>>
>>>>
>>>
>>
>


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