I have also used what Josh recommends once or twice and it works.
On Tue, Apr 15, 2014 at 7:16 AM, joshxsi <josh...@gmail.com> wrote: > Its nasty but we used to just use a script that set the shape weight to > 1.0, duplicated the mesh, and re-picked it as a shape and replaced the > names to match the old one and deleted the old shapekey > > This was the old days, pre ICE.. now I would highly advise you use ICE and > just freeze the key once you've updated it. > > > On Tue, Apr 15, 2014 at 11:25 AM, Steven Caron <car...@gmail.com> wrote: > >> maybe some more information as to why you need the original copy shape >> operator? my next suggestion would be to make your own copy shape operator >> that mimics the one in softimage. prototype it in ICE or maybe scripted op >> and then port to c++? >> >> >> On Mon, Apr 14, 2014 at 6:20 PM, Tyler Fox <tbtt...@gmail.com> wrote: >> >>> *sigh* yeah, I was hoping to avoid the ICE tree. I've already built it, >>> and it works, but this is just one of those things that annoys the the >>> absolute hell out of me. There's an operator that does exactly what you >>> want already there, but for some reason, there's no way to actually use it. >>> >>> And I did some digging through the SDK explorer before I posted. >>> Everything I do with ApplyOp() or ApplyOperator() gives me some kind of >>> "Preset object is invalid" error. Then there's no actual preset file for >>> this operator. >>> >>> Sorry, I'm just *slightly* frustrated with this. I do realize I >>> probably should have included this information in the first post :-/ >>> Thanks for any extra help you can provide. >>> ~T.Fox >>> >>> >>> >>> On Mon, Apr 14, 2014 at 5:10 PM, Steven Caron <car...@gmail.com> wrote: >>> >>>> i have never tried it but you might be able to re apply the 'copy >>>> shape' operator. have you used the SDK explorer before? recreate the >>>> operator and go to view>scripting>sdk explorer, navigate to the operator, >>>> and select it. it will show you info about how the ports are connected. >>>> then you 'might' be able to use ApplyOp() command with the right arguments >>>> to recreate it. >>>> >>>> s >>>> >>>> >>>> On Mon, Apr 14, 2014 at 4:38 PM, Tyler Fox <tbtt...@gmail.com> wrote: >>>> >>>>> Hi guys, >>>>> >>>>> Hopefully this will be a quick question, and I'm just missing >>>>> something easy. >>>>> When we create shapeKeys, there's a preference that allows us to keep >>>>> a link between the source mesh and the shapeKey. >>>>> >>>>> Is there a way to re-create that relational link after its been frozen >>>>> out? >>>>> >>>>> ~T.Fox >>>>> >>>>> >>>> >>> >> > --