If you use Arnold you'll use .tx files for optimal memory management.
(They're highly efficient, if a tad large, multiresolution TIFFs.)

Else, png and exr for the win!



On Tue, Apr 22, 2014 at 9:23 AM, Stephen Davidson <magic...@bellsouth.net>wrote:

> I mostly use PSD, since I use Photoshop to create many of my textures.
> I used to convert to TGA files, in the old days, when Softimage wanted only
> pic format, and used a plugin , for Photoshop, to write PIC files. (many
> moons ago)
>
> Today is so much easier being able to use PSD files directly in Softimage.
> Just don't use CMYK PSD files. :)
>
>
>
>  On Tue, Apr 22, 2014 at 4:52 AM, Martin Yara <furik...@gmail.com> wrote:
>
>> Hi list,
>>
>> Pretty noob question but I was wondering, what is the most used texture
>> file format you are using for pre-rendered movies?
>>
>> I've had been working mostly in game production (real time) and DDS,
>> Nintendo TGA, normal TGA, are almost the main standard. I rarely see PNG,
>> TIFF being used, not even as a temporary format (for that we use standard
>> TGA or PSD).
>>
>> Cheers
>>
>> Martin
>>
>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956 <%28954%29%20552-7956> *    sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>    - Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>

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