If you use Arnold you'll use .tx files for optimal memory management. (They're highly efficient, if a tad large, multiresolution TIFFs.)
Else, png and exr for the win! On Tue, Apr 22, 2014 at 9:23 AM, Stephen Davidson <magic...@bellsouth.net>wrote: > I mostly use PSD, since I use Photoshop to create many of my textures. > I used to convert to TGA files, in the old days, when Softimage wanted only > pic format, and used a plugin , for Photoshop, to write PIC files. (many > moons ago) > > Today is so much easier being able to use PSD files directly in Softimage. > Just don't use CMYK PSD files. :) > > > > On Tue, Apr 22, 2014 at 4:52 AM, Martin Yara <furik...@gmail.com> wrote: > >> Hi list, >> >> Pretty noob question but I was wondering, what is the most used texture >> file format you are using for pre-rendered movies? >> >> I've had been working mostly in game production (real time) and DDS, >> Nintendo TGA, normal TGA, are almost the main standard. I rarely see PNG, >> TIFF being used, not even as a temporary format (for that we use standard >> TGA or PSD). >> >> Cheers >> >> Martin >> > > > > -- > > Best Regards, > * Stephen P. Davidson* > > *(954) 552-7956 <%28954%29%20552-7956> * sdavid...@3danimationmagic.com > > *Any sufficiently advanced technology is indistinguishable from magic* > > > - Arthur C. Clarke > > <http://www.3danimationmagic.com> >