Yup this is quite interesting.
A very great move from SideFX to have created the Houdini Engine plugin. It’s 
really buzzing in the game industry.
I wonder if negotiations for a Modo version have started…

Thanks for the link Cristobal.
MAC


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: 1 mai 2014 17:33
To: softimage@listproc.autodesk.com
Subject: Re: Houdini Engine for Cinema4D

I really good overview of this news, watch the interview in the middle of the 
page:

http://www.fxguide.com/quicktakes/fmx-2014-houdini-engine-for-cinema-4d-realflow-2014/

On 24 April 2014 20:11, Marc-Andre Carbonneau 
<marc-andre.carbonn...@ubisoft.com<mailto:marc-andre.carbonn...@ubisoft.com>> 
wrote:

“Artists with Houdini or Houdini FX licenses will be able to run the Houdini 
Engine using their existing keys. For artists who only need to work in a host 
application, a new Houdini Engine license has been created. Houdini Engine 
workstation licenses will be available for $495 annually while floating 
licenses for use in a single facility will start at $795 annually. Volume 
pricing will be available for floating licenses »
“The new Houdini Engine license is being merged with the Houdini Batch license 
so that it can also run batch processes on the farm “

It means half the price for Houdini-Engine and free Houdini-Engine licenses for 
Houdini tech artists + render batch licenses for everyone !

Also documentation for Houdini-Engine API was there but hidden now it’s 
official :
http://www.sidefx.com/docs/hengine1.6/


From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Cristobal Infante
Sent: 23 avril 2014 10:42

To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Houdini Engine for Cinema4D

Houdini Engine offers more than just a ppg to change a few values. You can for 
example create a "forest" digital asset, take it to C4D or Maya and use your 
local models as instances. So that's where the benefit is, you essentially 
created a tool that you can reuse. A bit like fabric I guess?

By the way there is a Houdini Engine API so it can be ported to any aplication. 
So expect to see this implemented in other apps and game engines in the future.

On Wednesday, 23 April 2014, <pete...@skynet.be<mailto:pete...@skynet.be>> 
wrote:
Nice insight, Luc-Eric.
See how you downplayed it as "doing the particles" - AD's standard description 
of ICE and Softimage.
Is that company prescribed reply to competitor's initiatives?

What I read here, is an opening for C4D and Maya studios to get (a) Houdini 
artist/s to collaborate with the rest of the team, opening up new possibilities.

Perhaps shareholders don’t care much for cross platform solutions and 
collaboration, but studios and artists do.



-----Original Message----- From: Luc-Eric Rousseau
Sent: Wednesday, April 23, 2014 3:36 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Houdini Engine for Cinema4D
Sounds pretty cool! C4D could use more proceduralism, and extra tools.
Is it becoming a real Softimage alternative by this?

I'm willing to be that if you had it, you'd never use Houdini Engine
in Cinema 4D.  This doesn't give you any procedural authoring in C4D,
just the ability to run an asset that was authored in Houdini,
typically with a simple PPG of settings.

As a freelancer looking for an alternative to ICE, it would quite a
waste of time to author the graph in houdini and do all the work to
package it up to run it in C4D.  In real life, you'd probably just do
it all on the houdini side and cache out or render there. Or more
realistically, if you spent that much time in C4D that this would be
hugely important, you'd likely do everything there except for the
occasional case when you can't.. and then you probably would not have
had spent enough time with Houdini to be at ease with it to solve the
problem there efficiently.  You'd probably end up doing the particles
in C4D's thinking particle instead.

On Wed, Apr 23, 2014 at 4:59 AM, Eugen Sares 
<sof...@mail.sprit.org<mailto:sof...@mail.sprit.org>> wrote:

Cross-posting from si-community:
http://www..maxon.net/en/news/press-releases/singleview/article/maxon-announces-partnership-with-side-effects-software.html<http://maxon.net/en/news/press-releases/singleview/article/maxon-announces-partnership-with-side-effects-software.html>
http://www.sidefx.com/index.php?option=com_content&task=view&id=2720&Itemid=66

Sounds pretty cool! C4D could use more proceduralism, and extra tools.
Is it becoming a real Softimage alternative by this?

Besides, did anyone happen to attend the Maxon presentation on FMX yesterday?



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