I need to find a way to fix fcurves and pivots on a large number of objects
(tumbling boulders) RBD simulated in Realflow (don't ask). When they come
in they move correctly, but their pivots are way off from the geometry and
fcurves suffer from gimbal flipping, so motionblur obviously doesn't render
properly.

I was thinking it would be relatively simple to get good motiondata by
piping them through ICE, calculate motionvectors for each vertex and set
the data again. I guess there is a way to move the pivot of each object to
its centre too, while maintaining the same motion.

It is however way beyond my ICE capabilities, so I am looking for
tutorials, pointers, scripts or possibly other tools that might do the
trick.


Thanks

Morten

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