For NYC anyway, the main weakness is the small base of trained artists.
Then there's the fact that most of them are fairly senior TD-types who
charge justifiably high rates, and are either overqualified for most
artist-level assignments, or just not character animators since most of the
Houdini artists I know are focused on FX and sim work (assuming that
Houdini's character animation tools are in fact up to the job). Then
there's the relatively high cost of Houdini itself, the lack of Arnold
support, the steep learning curve that makes it hard to train anyone but a
dedicated staff artist in Houdini...

Don't misunderstand -- it's an awesomely powerful tool in the right hands;
I wish I had taken the time to learn it years ago.  But just as I wouldn't
want to run a woodshop that did all of its work using, say, CNC mills and
lathes instead of hand tools, I wouldn't want to run a small commercial CG
shop with just Houdini.  I mean, you *could* do it, and the work could be
done at awesome quality, but it would be pretty strange workflow at times
and very expensive I think.

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