On May 21, 2014, at 23:15, Jordi Bares <jordiba...@gmail.com> wrote:
> - Shading is very granular and the examples and setups provided are not very > good so once you get it is good but not great yet. The actual implementation > of Arnold for Houdini is soooo much user friendly (looks a quite a lot like > the render tree to be honest) Hi Jordi, I’m not quite sure I understand regarding Arnold in Houdini. Wether using Mantra or Arnold it ends up with a similar VEX graph doesn’t it? If I drop down a Mantra shader using a ‘Surface Shader Builder’ I get an empty ‘Rendertree’ – adding a ‘surfacemodel’ I’m right at home, no difference to Arnold. Maybe I’ve missed something, what are you referring to user friendliness in particular? What I do love, and stated elsewhere on the list, is the flexibility that Mantra brings with it without having to go full C++ in an IDE. cheers Andy