The issue with faceSets not rendered in Maya is already filed, but I think it’d take a while for the fix to be accepted into the Alembic main line. Meanwhile, you can use the plugin I’ve recompiled here https://sourceforge.net/projects/mayaalembicimport/files/
Just download the .mll and copy it to c:\Program Files\Autodesk\Maya2015\bin\plug-ins\ That should fix the faceSet rendering problem. About the materials not exported into Alembic, this is due to the fact there is yet a universal standard for exchanging materials between tools. Even the Maya AbcImport and Export don’t support this. https://groups.google.com/d/msg/alembic-discussion/1HaVR4LvHK8/f4732VncozwJ However, you can always use FBX to bring your materials to Maya. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Friday, May 09, 2014 8:00 PM To: softimage@listproc.autodesk.com Subject: RE: SI2015 alembic vs maya I’ve logged an issue in the Alembic issue list https://code.google.com/p/alembic/issues/detail?id=341 I do have a fix in the softimage-alembic clone. You can get the source and recompile AbcImport plugin. https://code.google.com/r/nghochung-softimage-alembic/source/detail?r=e6512b6db1792aa797641511737124fb2cbf0794 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Thursday, April 24, 2014 9:22 AM To: softimage@listproc.autodesk.com Subject: RE: SI2015 alembic vs maya This seems like an issue with the Alembic plugin in Maya, even an abc file exported from Maya can’t be re-imported correctly when there are multiple materials on the mesh. We’re looking into it. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, April 22, 2014 11:47 PM To: softimage@listproc.autodesk.com Subject: RE: SI2015 alembic vs maya Ok. So far I could exchange between Maya and Softimage static geometry, and non-deformed geometry. Whenever deformed (deformer, envelope, shape animation) is involved, the geometry apparently doesn’t take the material IDs with itself, and the geometry is appearing in Maya in green shade, not rendering at all, etc, unless I assign a material. If it is a multi-material stuff, then apparently the clusters are empty in Maya. If anybody could confirm that or had such an issue and resolved it, please drop me a line! Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: Tuesday, April 22, 2014 5:34 PM To: XSI List to post Subject: Re: SI2015 alembic vs maya Good Question. On Tue, Apr 22, 2014 at 6:25 AM, Szabolcs Matefy <szabol...@crytek.com<mailto:szabol...@crytek.com>> wrote: Is there any differences between the alembic coming out from Maya and Softimage? Chhers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- www.johnrichardsanchez.com<http://www.johnrichardsanchez.com>
<<attachment: winmail.dat>>