The issue with faceSets not rendered in Maya is already filed, but I think it’d 
take a while for the fix to be accepted into the Alembic main line.
Meanwhile, you can use the plugin I’ve recompiled here
https://sourceforge.net/projects/mayaalembicimport/files/

Just download the .mll and copy it to c:\Program 
Files\Autodesk\Maya2015\bin\plug-ins\
That should fix the faceSet rendering problem.

About the materials not exported into Alembic, this is due to the fact there is 
yet a universal standard for exchanging materials between tools. Even the Maya 
AbcImport and Export don’t support this.
https://groups.google.com/d/msg/alembic-discussion/1HaVR4LvHK8/f4732VncozwJ

However, you can always use FBX to bring your materials to Maya.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
Sent: Friday, May 09, 2014 8:00 PM
To: softimage@listproc.autodesk.com
Subject: RE: SI2015 alembic vs maya

I’ve logged an issue in the Alembic issue list
https://code.google.com/p/alembic/issues/detail?id=341

I do have a fix in the softimage-alembic clone. You can get the source and 
recompile AbcImport plugin.
https://code.google.com/r/nghochung-softimage-alembic/source/detail?r=e6512b6db1792aa797641511737124fb2cbf0794

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
Sent: Thursday, April 24, 2014 9:22 AM
To: softimage@listproc.autodesk.com
Subject: RE: SI2015 alembic vs maya

This seems like an issue with the Alembic plugin in Maya, even an abc file 
exported from Maya can’t be re-imported correctly when there are multiple 
materials on the mesh.
We’re looking into it.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, April 22, 2014 11:47 PM
To: softimage@listproc.autodesk.com
Subject: RE: SI2015 alembic vs maya

Ok. So far I could exchange between Maya and Softimage static geometry, and 
non-deformed geometry. Whenever deformed (deformer, envelope, shape animation) 
is involved, the geometry apparently doesn’t take the material IDs with itself, 
and the geometry is appearing in Maya in green shade, not rendering at all, 
etc, unless I assign a material. If it is a multi-material stuff, then 
apparently the clusters are empty in Maya.

If anybody could confirm that or had such an issue and resolved it, please drop 
me a line!


Cheers

Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard 
Sanchez
Sent: Tuesday, April 22, 2014 5:34 PM
To: XSI List to post
Subject: Re: SI2015 alembic vs maya

Good Question.

On Tue, Apr 22, 2014 at 6:25 AM, Szabolcs Matefy 
<szabol...@crytek.com<mailto:szabol...@crytek.com>> wrote:
Is there any differences between the alembic coming out from Maya and Softimage?

Chhers


Szabolcs
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