I agree with your Max view,

Let's remember that is their core audience, architecture and engineering so 
killing the software that complements the key product in such a way would be 
foolish.

A different story is that they keep putting VFX goodies on it… that may be very 
possible..

Jordi Bares
jordiba...@gmail.com

On 15 Jul 2014, at 08:33, Raffaele Fragapane <raffsxsil...@googlemail.com> 
wrote:

> The blogger has a really distorted perspective on market, apps and qualities. 
> There's a distinct fanboi smell to the article.
> 
> I don't think MAX will be terminated in the next couple years, but if I had 
> to bet money, I'd gladly put it on it being massively requalified for viz, 
> and maybe, just maybe, to see an LT version for the indie gaming platform if 
> Maya won't successfully dig that inlet.
> 
> When you read stuff like "This definitely raised a few eyebrows because 3ds 
> Max has typically been known as the go-to app for the game industry"
> You know the guy, like most of DT has been for its entire existence, lives in 
> a reality predating the actual calendar by more than a few years.
> 
> I do have money with a friend on Mudbox and MoBu not seeing more than another 
> Christmas or two tops though :)

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