I agree with your Max view, Let's remember that is their core audience, architecture and engineering so killing the software that complements the key product in such a way would be foolish.
A different story is that they keep putting VFX goodies on it… that may be very possible.. Jordi Bares jordiba...@gmail.com On 15 Jul 2014, at 08:33, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote: > The blogger has a really distorted perspective on market, apps and qualities. > There's a distinct fanboi smell to the article. > > I don't think MAX will be terminated in the next couple years, but if I had > to bet money, I'd gladly put it on it being massively requalified for viz, > and maybe, just maybe, to see an LT version for the indie gaming platform if > Maya won't successfully dig that inlet. > > When you read stuff like "This definitely raised a few eyebrows because 3ds > Max has typically been known as the go-to app for the game industry" > You know the guy, like most of DT has been for its entire existence, lives in > a reality predating the actual calendar by more than a few years. > > I do have money with a friend on Mudbox and MoBu not seeing more than another > Christmas or two tops though :)