Parent, not patent, damn autocorrection On 15 Jul 2014 22:14, "Raffaele Fragapane" <raffsxsil...@googlemail.com> wrote:
> Soft had about a tenth of the user base and was facing a market overlap > with Maya of nearly 100%. Max has utter dominance in viz and a clear > distinction in market and user base, and an obvious waning phase elsewhere. > Soft was a product the patent company didn't understand or know how to > manage, Max is something the patent company understands probably better > than Maya itself. > > I still have money on it getting requalified and not killed, I don't think > the parallel with soft stands. > Mind, I have no love for Max and what it represents and I wish it got the > axe instead of soft, I have no horse in this race :) > On 15 Jul 2014 20:13, "Nuno Conceicao" <nunoalexconcei...@gmail.com> > wrote: > >> 2 or 3 years ago I was reading similar denial posts about the rumour >> Softimage demise. >> This company is profit driven, the signs are already out there, I could >> come up with arguments for each possibility, the thing is, it depends >> really on Autodesk plans, imho... >> >> >> >> On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek <s...@tidbit-images.com> >> wrote: >> >>> >>> I don't think Max offers any unique advantage for arch viz or games. All >>> can be done anywhere else and in my opinion, more efficiently. >>> >>> >>> As much as I'd want that to be true I need to disagree: Max still is >>> hands down the single most efficient application for ArchViz. It comes with >>> a ton of import options, great and fast Spline editing features, good >>> enough proceduralism, a megaton of ready-made assets (Evermotion et al) >>> already set up for different renderers, excellent Vray integration, and >>> ease of use for simple scenes. I wouldn't want to do VFX with it (although >>> some do), but for archviz it's _the_ most cost effective solution by miles. >>> >>> >>> >>> >>> Sent from my iPhone >>> >>> On Jul 15, 2014, at 1:50 PM, Jordi Bares <jordiba...@gmail.com> wrote: >>> >>> I agree with your Max view, >>> >>> Let's remember that is their core audience, architecture and engineering >>> so killing the software that complements the key product in such a way >>> would be foolish. >>> >>> A different story is that they keep putting VFX goodies on it… that may >>> be very possible.. >>> >>> Jordi Bares >>> jordiba...@gmail.com >>> >>> On 15 Jul 2014, at 08:33, Raffaele Fragapane < >>> raffsxsil...@googlemail.com> wrote: >>> >>> The blogger has a really distorted perspective on market, apps and >>> qualities. There's a distinct fanboi smell to the article. >>> >>> I don't think MAX will be terminated in the next couple years, but if I >>> had to bet money, I'd gladly put it on it being massively requalified for >>> viz, and maybe, just maybe, to see an LT version for the indie gaming >>> platform if Maya won't successfully dig that inlet. >>> >>> When you read stuff like "This definitely raised a few eyebrows because >>> 3ds Max has typically been known as the go-to app for the game industry" >>> You know the guy, like most of DT has been for its entire existence, >>> lives in a reality predating the actual calendar by more than a few years. >>> >>> I do have money with a friend on Mudbox and MoBu not seeing more than >>> another Christmas or two tops though :) >>> >>> >>> >>> >>> >>> -- >>> >>> ----------------------------------------------------- >>> Stefan Kubicek ste...@keyvis.at >>> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E> >>> ----------------------------------------------------- >>> Alfred Feierfeilstraße 3 >>> A-2380 Perchtoldsdorf bei Wien >>> Phone: +43 (0) 699 12614231 >>> www.keyvis.at >>> This email and its attachments are >>> confidential and for the recipient only >>> >> >>