Parent, not patent, damn autocorrection
On 15 Jul 2014 22:14, "Raffaele Fragapane" <raffsxsil...@googlemail.com>
wrote:

> Soft had about a tenth of the user base and was facing a market overlap
> with Maya of nearly 100%. Max has utter dominance in viz and a clear
> distinction in market and user base, and an obvious waning phase elsewhere.
> Soft was a product the patent company didn't understand or know how to
> manage, Max is something the patent company understands probably better
> than Maya itself.
>
> I still have money on it getting requalified and not killed, I don't think
> the parallel with soft stands.
> Mind, I have no love for Max and what it represents and I wish it got the
> axe instead of soft, I have no horse in this race :)
> On 15 Jul 2014 20:13, "Nuno Conceicao" <nunoalexconcei...@gmail.com>
> wrote:
>
>> 2 or 3 years ago I was reading similar denial posts about the rumour
>> Softimage demise.
>> This company is profit driven, the signs are already out there, I could
>> come up with arguments for each possibility, the thing is, it depends
>> really on Autodesk plans, imho...
>>
>>
>>
>> On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek <s...@tidbit-images.com>
>> wrote:
>>
>>>
>>> I don't think Max offers any unique advantage for arch viz or games. All
>>> can be done anywhere else and in my opinion, more efficiently.
>>>
>>>
>>> As much as I'd want that to be true I need to disagree: Max still is
>>> hands down the single most efficient application for ArchViz. It comes with
>>> a ton of import options, great and fast Spline editing features, good
>>> enough proceduralism, a megaton of ready-made assets (Evermotion et al)
>>> already set up for different renderers, excellent Vray integration, and
>>> ease of use for simple scenes. I wouldn't want to do VFX with it (although
>>> some do), but for archviz it's _the_  most cost effective solution by miles.
>>>
>>>
>>>
>>>
>>> Sent from my iPhone
>>>
>>> On Jul 15, 2014, at 1:50 PM, Jordi Bares <jordiba...@gmail.com> wrote:
>>>
>>> I agree with your Max view,
>>>
>>> Let's remember that is their core audience, architecture and engineering
>>> so killing the software that complements the key product in such a way
>>> would be foolish.
>>>
>>> A different story is that they keep putting VFX goodies on it… that may
>>> be very possible..
>>>
>>>  Jordi Bares
>>> jordiba...@gmail.com
>>>
>>> On 15 Jul 2014, at 08:33, Raffaele Fragapane <
>>> raffsxsil...@googlemail.com> wrote:
>>>
>>> The blogger has a really distorted perspective on market, apps and
>>> qualities. There's a distinct fanboi smell to the article.
>>>
>>> I don't think MAX will be terminated in the next couple years, but if I
>>> had to bet money, I'd gladly put it on it being massively requalified for
>>> viz, and maybe, just maybe, to see an LT version for the indie gaming
>>> platform if Maya won't successfully dig that inlet.
>>>
>>> When you read stuff like "This definitely raised a few eyebrows because
>>> 3ds Max has typically been known as the go-to app for the game industry"
>>> You know the guy, like most of DT has been for its entire existence,
>>> lives in a reality predating the actual calendar by more than a few years.
>>>
>>> I do have money with a friend on Mudbox and MoBu not seeing more than
>>> another Christmas or two tops though :)
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> -----------------------------------------------------
>>>    Stefan Kubicek ste...@keyvis.at
>>> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
>>> -----------------------------------------------------
>>>           Alfred Feierfeilstraße 3
>>>     A-2380 Perchtoldsdorf bei Wien
>>>      Phone: +43 (0) 699 12614231
>>>                www.keyvis.at
>>>  This email and its attachments are
>>> confidential and for the recipient only
>>>
>>
>>

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