Max is to big to kill, even for Autodesk. It's the beaten-up, forgotten hen 
laying (still) the golden eggs. It is my impression Autodesk wants to move all 
M&E accounts towards Maya (since several years ago, to different degrees of 
success), and make Max the 3D solution for their Archvis and CAD portfolio. It 
really makes no sense from an engineering/business perspective to have two 
overlapping applications covering the same space. And Autodesk is ALL about 
business (they've proved it repeatedly... And I don't mean this in a bad way. 
They're the most successful company in our industry for a reason, wether we 
like their methods or not). 
These efforts have been visible for quite some time. I guess we'll see if this 
actually happens. One thing is very clear... The message sent by Softimage's 
demise reached beyond the Softimage community.

Sergio Muciño.
Sent from my iPad.

> On Jul 15, 2014, at 8:17 AM, Rob Wuijster <r...@casema.nl> wrote:
> 
> Freudian slip?? ;-P
> Rob
> \/-------------\/----------------\/
> On 15-7-2014 14:15, Raffaele Fragapane wrote:
>> Parent, not patent, damn autocorrection
>> 
>>> On 15 Jul 2014 22:14, "Raffaele Fragapane" <raffsxsil...@googlemail.com> 
>>> wrote:
>>> Soft had about a tenth of the user base and was facing a market overlap 
>>> with Maya of nearly 100%. Max has utter dominance in viz and a clear 
>>> distinction in market and user base, and an obvious waning phase elsewhere.
>>> Soft was a product the patent company didn't understand or know how to 
>>> manage, Max is something the patent company understands probably better 
>>> than Maya itself.
>>> 
>>> I still have money on it getting requalified and not killed, I don't think 
>>> the parallel with soft stands.
>>> Mind, I have no love for Max and what it represents and I wish it got the 
>>> axe instead of soft, I have no horse in this race :)
>>> 
>>>> On 15 Jul 2014 20:13, "Nuno Conceicao" <nunoalexconcei...@gmail.com> wrote:
>>>> 2 or 3 years ago I was reading similar denial posts about the rumour 
>>>> Softimage demise.
>>>> This company is profit driven, the signs are already out there, I could 
>>>> come up with arguments for each possibility, the thing is, it depends 
>>>> really on Autodesk plans, imho...
>>>> 
>>>> 
>>>> 
>>>>> On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek <s...@tidbit-images.com> 
>>>>> wrote:
>>>>> 
>>>>> I don't think Max offers any unique advantage for arch viz or games. All 
>>>>> can be done anywhere else and in my opinion, more efficiently.
>>>>> 
>>>>> As much as I'd want that to be true I need to disagree: Max still is 
>>>>> hands down the single                         most efficient application 
>>>>> for ArchViz. It comes with a ton of import options, great and fast Spline 
>>>>> editing features, good enough proceduralism, a megaton of ready-made 
>>>>> assets (Evermotion et al) already set up for different renderers, 
>>>>> excellent Vray integration, and ease of use for simple scenes. I wouldn't 
>>>>> want to do VFX with it (although some do), but for archviz it's _the_  
>>>>> most cost effective solution by miles.
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> Sent from my iPhone
>>>>> 
>>>>> On Jul 15, 2014, at 1:50 PM, Jordi Bares <jordiba...@gmail.com> wrote:
>>>>> 
>>>>>> I agree with your Max view,
>>>>>> 
>>>>>> Let's remember that is their core audience, architecture and engineering 
>>>>>> so killing the software that complements the key product in such a way 
>>>>>> would be foolish.
>>>>>> 
>>>>>> A different story is that they keep putting VFX goodies on it… that may 
>>>>>> be very possible..
>>>>>> 
>>>>>> Jordi Bares
>>>>>> jordiba...@gmail.com
>>>>>> 
>>>>>>> On 15 Jul 2014, at 08:33, Raffaele Fragapane 
>>>>>>> <raffsxsil...@googlemail.com> wrote:
>>>>>>> 
>>>>>>> The blogger has a really distorted perspective on market, apps and 
>>>>>>> qualities. There's a distinct fanboi smell to the article.
>>>>>>> 
>>>>>>> I don't think MAX will be terminated in the next couple years, but if I 
>>>>>>> had to bet money, I'd gladly put it on it being massively requalified 
>>>>>>> for viz, and maybe, just maybe, to see an LT version for the indie 
>>>>>>> gaming platform if Maya won't successfully dig that inlet.
>>>>>>> 
>>>>>>> When you read stuff like "This definitely raised a few eyebrows because 
>>>>>>> 3ds Max has typically been known as the go-to app for the game industry"
>>>>>>> You know the guy, like most of DT has been for its entire existence, 
>>>>>>> lives in a reality predating the actual calendar by more than a few 
>>>>>>> years.
>>>>>>> 
>>>>>>> I do have money with a friend on Mudbox and MoBu not seeing more than 
>>>>>>> another Christmas or two tops though :)
>>>>> 
>>>>> 
>>>>> 
>>>>> --
>>>>>                
>>>>> -----------------------------------------------------
>>>>>    Stefan Kubicek ste...@keyvis.at
>>>>> -----------------------------------------------------
>>>>>           Alfred Feierfeilstraße 3
>>>>>     A-2380 Perchtoldsdorf bei Wien
>>>>>      Phone: +43 (0) 699 12614231
>>>>>                www.keyvis.at
>>>>>  This email and its attachments are
>>>>> confidential and for the recipient only
>> 
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>> Checked by AVG - www.avg.com
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>> 
> 

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