Sorry, I meant scalable as increasing your seats and artists in the process if 
needed. The first one will become impossible as soon as SI disappear from the 
ultimate suites, and the second one quite difficult.

Martin
Sent from my iPhone

> On 2014/07/29, at 21:34, Sebastien Sterling <sebastien.sterl...@gmail.com> 
> wrote:
> 
> Softimage seems pretty scalable, adviz, kids TV, videogames, MMO, feature 
> film.... :P
> 
> 
>> On 29 July 2014 12:17, Martin Yara <furik...@gmail.com> wrote:
>> Exactly. The fact that you can't scale your project is the problem, and the 
>> cause why Softimage has only a few years to survive.
>> 
>> I'll still use Softimage as long as it gives me better performance even if I 
>> have to deal with exports / imports to and from Maya, but let's face it, SI 
>> has been murdered and It won't come back.
>> 
>> 
>>> On Tue, Jul 29, 2014 at 3:20 PM, Andres Stephens <drais...@outlook.com> 
>>> wrote:
>>> if only one could scale in future releases, having it not continue 
>>> development is not that big of an issue - yes whatever gets the job done 
>>> the best/quickest way - which also depends on the artists/workflow….  but 
>>> damn, not being able to scale it later on will be.. a problem. 
> 

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