I'll do my best to help you with these...


> On Aug 6, 2014, at 4:50 PM, Paulo Cesar Duarte <paulocdua...@gmail.com> wrote:
> 
> Hello everyone, I'm learning Modo and have some doubts and if anyone can help 
> here goes:
> 
> 1) How can I work with assets in Modo, Is there any format to work with, like 
> the Models in XSI?

Modo does have referencing. It was actually overhauled a lot in 801. I haven't 
used it at all, so I'm afraid that's as far as I can comment, but you may be 
able to find more info in the docs.
The other way of working with assets is through Assemblies. They can be 
anything from a node you can use in the schematic, to a full sub-scene with 
some parameters exposed. They are quite powerful, although the workflow around 
them still has some wrinkles. They're similar to Houdini's assets.

> 
> 2) Modo has its own format of particle and geometry cache? 

For geometry caches, Modo supports MDD caches. Particles can be cached to RAM 
or disk. The disk format is the same format Realflow uses, if I remember 
correctly. Alembic is also supported, although the implementation is quite 
limited at this point (TF decided to focus on FBX first, which they got for 
801). 
> 
> 3) Is there a way create and work with animation clips, like in the animation 
> mixer? 
Not natively at this point. Some 3rd party tools (like ACS) do have similar 
systems.
> 
> 4) I don't see anyone using the sculpt system's, it is very limited compared 
> to Zbrush? And can I paint textures in layers?
Although not as comprehensive as Zbrush, I have used the sculpting tools in 
Modo, and have been happy with the results. I'm not a modeler though, so please 
take my comments with a grain of salt.
The Shading Tree is built on a layer paradigm, so just create a new texture 
layer and paint away every time you need one.
> 
> 5) In 801 I liked the shading node on the videos I saw, it is a complete 
> system or is complementary to what already exists? 
It's complimentary to the Shader Tree. Both work quite nicely together, and the 
node system provides lower-level access to rendering-related functions that I 
would have expected.
> 
> 6) Render Passes is complete and customizable or need implementations yet?
I haven't used it, but I hear it's quite useful.
> 
> 7) How many third party renders exist for Modo? 
At this point, I've only heard rumors of a VRay beta.
> 
> I know these are many questions, but if anyone can answer some oh these 
> already appreciate.

Welcome to Modo, and ask away! I'm sure Tim and others can also offer valuable 
advice. Cheers!
> 
> Thank you.
> Paulo Duarte

Sergio MuciƱo.
Sent from my iPad.

Reply via email to