No.
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Srecko Micic
3D Generalist
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Skype: srecko.micic
Email: srecko.mi...@gmail.com

On Aug 7, 2014, at 10:02 PM, Amaan Akram <xsil...@warpedspace.org> wrote:

> Will it support 3rd party renderers?
> 
> On 7 Aug 2014 20:57, "Cristobal Infante" <cgc...@gmail.com> wrote:
> yep that's right, a few limitations but an amazing piece of kit to have on 
> your side if you are freelancer/small company. This replace the HD version 
> that used to be $99 us but was non-commercial.
> 
> - Only one mantra node ( I guess you could buy engine licenses? or just extra 
> indies)
> 
> - HD maximum res and no third party renderers
> 
> - Commercial use of Houdini Indie is limited to studios or artists that make 
> less than $100K USD per year 
> 
> Besides that it has all the bells and whistles ;)
> 
> 
> On Thursday, 7 August 2014, Maurício P. Cuencas <maurici...@live.com> wrote:
> Since nobody posted here ...
> 
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66
> 
>   
> 
> TORONTO: Aug 7, 2014 - Side Effects Software, an industry leader in 3D 
> animation and visual effects software, is proud to announce the immediate 
> release of Houdini Indie which makes all of Houdini’s animation and VFX tools 
> available under a limited commercial license to independent animators and 
> game makers who want to use Houdini during the incubation stage of their 
> business.
> 
> “Independent animators and game creators are the lifeblood of the 
> entertainment industry” says Kim Davidson, President and CEO, Side Effects 
> Software. “With Houdini Indie, they now have access to a comprehensive set of 
> procedural tools and assets to help them experiment, innovate, and create!”
> 
> Independent artists can use Houdini Indie to create animations, effects or 
> game art. Houdini Indie includes the same procedural node-based workflow and 
> features as the commercial version of Houdini and the physically-based Mantra 
> renderer. Houdini Indie can be used in all stages of animation and game 
> production including procedural modelling, character animation, lighting, 
> rendering, effects and compositing. Houdini Indie also gives artists render 
> farm access using HQueue on Amazon’s EC2 compute cloud.
> 
> “Houdini Indie is a perfect solution for independent animators and game 
> artists” says Chris Romano, Writer and Director, MONSTRO! “Houdini empowered 
> my team to rig, animate, light, render and add effects such as hair, cloth, 
> water and smoke with off-the-shelf tools. No special wizardy. No battery of 
> programmers. This let me focus on story and style.”
> 
> 
> Houdini Indie with "V-REX" Orbolt Asset by Fabio D'amico
> 
> Houdini Engine Indie
> 
> Houdini Indie, and the standalone Houdini Engine Indie, can be used to load 
> Houdini Digital Assets into other content creation apps such as Maya®, 
> Cinema4D, and 3DS Max®, or game editors such as Unity® and Unreal.® Houdini 
> Digital Assets can be accessed from the Orbolt Smart 3D Asset store or 
> created in Houdini Indie for sharing with other artists.
> 
> 
> Houdini Engine Indie working inside Maya
> 
> Pricing And Availability
> 
> Houdini Indie is available today for $199 USD annually while Houdini Engine 
> Indie is available for $99 USD annually. Houdini Indie replaces Houdini 
> Apprentice HD which was only available for non-commercial projects. Houdini 
> Indie will recognize Apprentice HD licenses and can be used under the limited 
> commercial license for the remainder of the annual term. The free Houdini 
> Apprentice license is still available for non-commercial use by students.
> 
> Commercial use of Houdini Indie is limited to studios or artists that make 
> less than $100K USD per year and cannot be used in the same pipeline as 
> commercial versions of Houdini. Houdini Indie uses its own file format for 
> saving scenes and assets and is restricted to 1920x1080 when rendering out 
> animations using Mantra. Houdini Indie also includes FBX input and output.
> 
> 
> 
> 
> 
> 
> 

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