No. -- Srecko Micic 3D Generalist ------------------------------------------- Skype: srecko.micic Email: srecko.mi...@gmail.com
On Aug 7, 2014, at 10:02 PM, Amaan Akram <xsil...@warpedspace.org> wrote: > Will it support 3rd party renderers? > > On 7 Aug 2014 20:57, "Cristobal Infante" <cgc...@gmail.com> wrote: > yep that's right, a few limitations but an amazing piece of kit to have on > your side if you are freelancer/small company. This replace the HD version > that used to be $99 us but was non-commercial. > > - Only one mantra node ( I guess you could buy engine licenses? or just extra > indies) > > - HD maximum res and no third party renderers > > - Commercial use of Houdini Indie is limited to studios or artists that make > less than $100K USD per year > > Besides that it has all the bells and whistles ;) > > > On Thursday, 7 August 2014, Maurício P. Cuencas <maurici...@live.com> wrote: > Since nobody posted here ... > > http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66 > > > > TORONTO: Aug 7, 2014 - Side Effects Software, an industry leader in 3D > animation and visual effects software, is proud to announce the immediate > release of Houdini Indie which makes all of Houdini’s animation and VFX tools > available under a limited commercial license to independent animators and > game makers who want to use Houdini during the incubation stage of their > business. > > “Independent animators and game creators are the lifeblood of the > entertainment industry” says Kim Davidson, President and CEO, Side Effects > Software. “With Houdini Indie, they now have access to a comprehensive set of > procedural tools and assets to help them experiment, innovate, and create!” > > Independent artists can use Houdini Indie to create animations, effects or > game art. Houdini Indie includes the same procedural node-based workflow and > features as the commercial version of Houdini and the physically-based Mantra > renderer. Houdini Indie can be used in all stages of animation and game > production including procedural modelling, character animation, lighting, > rendering, effects and compositing. Houdini Indie also gives artists render > farm access using HQueue on Amazon’s EC2 compute cloud. > > “Houdini Indie is a perfect solution for independent animators and game > artists” says Chris Romano, Writer and Director, MONSTRO! “Houdini empowered > my team to rig, animate, light, render and add effects such as hair, cloth, > water and smoke with off-the-shelf tools. No special wizardy. No battery of > programmers. This let me focus on story and style.” > > > Houdini Indie with "V-REX" Orbolt Asset by Fabio D'amico > > Houdini Engine Indie > > Houdini Indie, and the standalone Houdini Engine Indie, can be used to load > Houdini Digital Assets into other content creation apps such as Maya®, > Cinema4D, and 3DS Max®, or game editors such as Unity® and Unreal.® Houdini > Digital Assets can be accessed from the Orbolt Smart 3D Asset store or > created in Houdini Indie for sharing with other artists. > > > Houdini Engine Indie working inside Maya > > Pricing And Availability > > Houdini Indie is available today for $199 USD annually while Houdini Engine > Indie is available for $99 USD annually. Houdini Indie replaces Houdini > Apprentice HD which was only available for non-commercial projects. Houdini > Indie will recognize Apprentice HD licenses and can be used under the limited > commercial license for the remainder of the annual term. The free Houdini > Apprentice license is still available for non-commercial use by students. > > Commercial use of Houdini Indie is limited to studios or artists that make > less than $100K USD per year and cannot be used in the same pipeline as > commercial versions of Houdini. Houdini Indie uses its own file format for > saving scenes and assets and is restricted to 1920x1080 when rendering out > animations using Mantra. Houdini Indie also includes FBX input and output. > > > > > > >