With the previous setup, you could had them converted after you
purchased a commercial license.
I guess that will still be available.....
Rob
\/-------------\/----------------\/
On 8-8-2014 13:19, Stefan Kubicek wrote:
They say that indie-based assets are not compatible with standard
Hudini licenes. What if you grow and need to switch?
How do you convert you existing scenes/assets to be compatible with
standard licenes?
licenses? H
yep that's right, a few limitations but an amazing piece of kit to
have on your side if you are freelancer/small company. This
replace the HD version that used to be $99 us but was non-commercial.
- Only one mantra node ( I guess you could buy engine licenses? or
just extra indies)
- HD maximum res and no third party renderers
- Commercial use of Houdini Indie is limited to studios or artists
that make less than $100K USD per year
Besides that it has all the bells and whistles ;)
On Thursday, 7 August 2014, Maurício P. Cuencas
<maurici...@live.com <mailto:maurici...@live.com>> wrote:
Since nobody posted here ...
http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66
Image
*TORONTO: Aug 7, 2014 *- Side Effects Software, an industry
leader in 3D animation and visual effects software, is proud
to announce the immediate release of Houdini Indie which makes
all of Houdini’s animation and VFX tools available under a
limited commercial license to independent animators and game
makers who want to use Houdini during the incubation stage of
their business.
“Independent animators and game creators are the lifeblood of
the entertainment industry” says Kim Davidson, President and
CEO, Side Effects Software. “With Houdini Indie, they now have
access to a comprehensive set of procedural tools and assets
to help them experiment, innovate, and create!”
Independent artists can use Houdini Indie to create
animations, effects or game art. Houdini Indie includes the
same procedural node-based workflow and features as the
commercial version of Houdini and the physically-based Mantra
renderer. Houdini Indie can be used in all stages of animation
and game production including procedural modelling, character
animation, lighting, rendering, effects and compositing.
Houdini Indie also gives artists render farm access using
HQueue on Amazon’s EC2 compute cloud.
“Houdini Indie is a perfect solution for independent animators
and game artists” says Chris Romano, Writer and Director,
MONSTRO! “Houdini empowered my team to rig, animate, light,
render and add effects such as hair, cloth, water and smoke
with off-the-shelf tools. No special wizardy. No battery of
programmers. This let me focus on story and style.”
Image
<http://www.sidefx.com/images/stories/news/indie/indie_screenshot_lrg.jpg>
/Houdini Indie with "V-REX" Orbolt Asset by Fabio D'amico/
Houdini Engine Indie
Houdini Indie, and the standalone Houdini Engine Indie, can be
used to load Houdini Digital Assets into other content
creation apps such as Maya®, Cinema4D, and 3DS Max®, or game
editors such as Unity® and Unreal.® Houdini Digital Assets can
be accessed from the Orbolt Smart 3D Asset store or created in
Houdini Indie for sharing with other artists.
Image
<http://www.sidefx.com/images/stories/news/hengine_maya/hengine_max_fountain_lg.jpg>
/Houdini Engine Indie working inside Maya/
Pricing And Availability
Houdini Indie is available today for $199 USD annually while
Houdini Engine Indie is available for $99 USD annually.
Houdini Indie replaces Houdini Apprentice HD which was only
available for non-commercial projects. Houdini Indie will
recognize Apprentice HD licenses and can be used under the
limited commercial license for the remainder of the annual
term. The free Houdini Apprentice license is still available
for non-commercial use by students.
Commercial use of Houdini Indie is limited to studios or
artists that make less than $100K USD per year and cannot be
used in the same pipeline as commercial versions of Houdini.
Houdini Indie uses its own file format for saving scenes and
assets and is restricted to 1920x1080 when rendering out
animations using Mantra. Houdini Indie also includes FBX input
and output.
--
-------------------------------------------
Stefan Kubicek
-------------------------------------------
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
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