With the previous setup, you could had them converted after you purchased a commercial license.
I guess that will still be available.....


Rob

\/-------------\/----------------\/

On 8-8-2014 13:19, Stefan Kubicek wrote:
They say that indie-based assets are not compatible with standard Hudini licenes. What if you grow and need to switch? How do you convert you existing scenes/assets to be compatible with standard licenes?

licenses? H

    yep that's right, a few limitations but an amazing piece of kit to
    have on your side if you are freelancer/small company. This
    replace the HD version that used to be $99 us but was non-commercial.

    - Only one mantra node ( I guess you could buy engine licenses? or
    just extra indies)

    - HD maximum res and no third party renderers

    - Commercial use of Houdini Indie is limited to studios or artists
    that make less than $100K USD per year

    Besides that it has all the bells and whistles ;)


    On Thursday, 7 August 2014, Maurício P. Cuencas
    <maurici...@live.com <mailto:maurici...@live.com>> wrote:

        Since nobody posted here ...

        
http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66

                                        Image

        *TORONTO: Aug 7, 2014 *- Side Effects Software, an industry
        leader in 3D animation and visual effects software, is proud
        to announce the immediate release of Houdini Indie which makes
        all of Houdini’s animation and VFX tools available under a
        limited commercial license to independent animators and game
        makers who want to use Houdini during the incubation stage of
        their business.

        “Independent animators and game creators are the lifeblood of
        the entertainment industry” says Kim Davidson, President and
        CEO, Side Effects Software. “With Houdini Indie, they now have
        access to a comprehensive set of procedural tools and assets
        to help them experiment, innovate, and create!”

        Independent artists can use Houdini Indie to create
        animations, effects or game art. Houdini Indie includes the
        same procedural node-based workflow and features as the
        commercial version of Houdini and the physically-based Mantra
        renderer. Houdini Indie can be used in all stages of animation
        and game production including procedural modelling, character
        animation, lighting, rendering, effects and compositing.
        Houdini Indie also gives artists render farm access using
        HQueue on Amazon’s EC2 compute cloud.

        “Houdini Indie is a perfect solution for independent animators
        and game artists” says Chris Romano, Writer and Director,
        MONSTRO! “Houdini empowered my team to rig, animate, light,
        render and add effects such as hair, cloth, water and smoke
        with off-the-shelf tools. No special wizardy. No battery of
        programmers. This let me focus on story and style.”

        Image
        
<http://www.sidefx.com/images/stories/news/indie/indie_screenshot_lrg.jpg>
        /Houdini Indie with "V-REX" Orbolt Asset by Fabio D'amico/

        Houdini Engine Indie

        Houdini Indie, and the standalone Houdini Engine Indie, can be
        used to load Houdini Digital Assets into other content
        creation apps such as Maya®, Cinema4D, and 3DS Max®, or game
        editors such as Unity® and Unreal.® Houdini Digital Assets can
        be accessed from the Orbolt Smart 3D Asset store or created in
        Houdini Indie for sharing with other artists.

        Image
        
<http://www.sidefx.com/images/stories/news/hengine_maya/hengine_max_fountain_lg.jpg>
        /Houdini Engine Indie working inside Maya/

        Pricing And Availability

        Houdini Indie is available today for $199 USD annually while
        Houdini Engine Indie is available for $99 USD annually.
        Houdini Indie replaces Houdini Apprentice HD which was only
        available for non-commercial projects. Houdini Indie will
        recognize Apprentice HD licenses and can be used under the
        limited commercial license for the remainder of the annual
        term. The free Houdini Apprentice license is still available
        for non-commercial use by students.

        Commercial use of Houdini Indie is limited to studios or
        artists that make less than $100K USD per year and cannot be
        used in the same pipeline as commercial versions of Houdini.
        Houdini Indie uses its own file format for saving scenes and
        assets and is restricted to 1920x1080 when rendering out
        animations using Mantra. Houdini Indie also includes FBX input
        and output.






--
-------------------------------------------
Stefan Kubicek
-------------------------------------------
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
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