you also have an example within the Arnold documentation ::

https://support.solidangle.com/display/AFMUG/Specular#Specular-Anisotropy

On Wed, Oct 15, 2014 at 4:19 PM, Jason S <jasonsta...@gmail.com> wrote:

>  XSI passes are also very old but.. :)
>
> I think it's also RRay but see attachment.
>
>
> On 10/15/14 14:17, Vladimir Jankijevic wrote:
>
> oh my, that's old :) a lot of memories streaming in :)
>
> On Wed, Oct 15, 2014 at 2:03 PM, Rob Chapman <tekano....@gmail.com> wrote:
>
>> mr Jankin to the rescue again..?
>>
>>  http://xsi.jankin.com/anisotropic_patterns/
>>
>>
>>
>> On 15 October 2014 18:28, olivier jeannel <olivier.jean...@noos.fr>
>> wrote:
>>
>>> Hi guys,
>>> Back in the days with a Tek2Shoot shader it was possible to achieve a
>>> CD-like or brushed metal (with rounds) shader.
>>>
>>> How would I do that nowaday ?
>>>
>>>
>>
>
>


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