you also have an example within the Arnold documentation :: https://support.solidangle.com/display/AFMUG/Specular#Specular-Anisotropy
On Wed, Oct 15, 2014 at 4:19 PM, Jason S <jasonsta...@gmail.com> wrote: > XSI passes are also very old but.. :) > > I think it's also RRay but see attachment. > > > On 10/15/14 14:17, Vladimir Jankijevic wrote: > > oh my, that's old :) a lot of memories streaming in :) > > On Wed, Oct 15, 2014 at 2:03 PM, Rob Chapman <tekano....@gmail.com> wrote: > >> mr Jankin to the rescue again..? >> >> http://xsi.jankin.com/anisotropic_patterns/ >> >> >> >> On 15 October 2014 18:28, olivier jeannel <olivier.jean...@noos.fr> >> wrote: >> >>> Hi guys, >>> Back in the days with a Tek2Shoot shader it was possible to achieve a >>> CD-like or brushed metal (with rounds) shader. >>> >>> How would I do that nowaday ? >>> >>> >> > > -- www.edschiffer.com