Cool, thanks!

BTW, do you know of any info online on rendering volumetrics with SiToA and
motionblur? The documentation is kind of limited here.

Have a nice weekend!

Morten




Den 31. oktober 2014 kl. 17:00 skrev Stephen Blair
<[email protected]>:

> Quick question Stephen - if I want to test the latest version SiToA to try
> this out, can it coexist with the old (licensed) 2.8.0 if I install the
> latest version in a new workgroup?
> 
> Yes. I've got many versions of SItoA in different workgroups.
> 
> 
> On Fri, Oct 31, 2014 at 11:53 AM, Morten Bartholdy < [email protected]
> <mailto:[email protected]> > wrote:
> > Aw, bummer. Thanks for looking into it Stephen! I was actually hoping to
> > find a way to render emFluids with motionblur so my holdouts and the fluids
> > for that matter would be motionblurred providing better integration with
> > our rendered scenes (Maya/VRay)
> > 
> > Who knows - maybe this is my ticket to a SiToA update...
> > 
> > BTW, if anyone has compiled the  VDB_Softimage_Shaders_ai.dll against
> > Arnold Core 4.0.14.0 I am all ears!
> > 
> > Quick question Stephen - if I want to test the latest version SiToA to try
> > this out, can it coexist with the old (licensed) 2.8.0 if I install the
> > latest version in a new workgroup?
> > 
> > 
> > Morten
> > 
> > 
> > 
> > 
> > 
> > 
> > Den 31. oktober 2014 kl. 16:44 skrev Stephen Blair <
> > [email protected] <mailto:[email protected]> >:
> > 
> > > Hi
> > > 
> > > With the kick that comes with SItoA 2.8, I get:
> > > 
> > > 
> > > WARNING |  VDB_Softimage_Shaders_ai.dll was compiled against
> > > non-compatible
> > > Arnold 4.1.3.0
> > > 
> > > 
> > > That's with OpenVDB_to_Softimage_v0.8
> > > 
> > > SItoA 2.8 uses the Arnold Core 4.0.14.0
> > > 
> > > 
> > > Sorry
> > > 
> > > Stephen
> > > 
> > > 
> > > On Fri, Oct 31, 2014 at 11:12 AM, Morten Bartholdy < [email protected]
> > > <mailto:[email protected]> > wrote:
> > > > I just realized I should put your  import sipyutils line in the top
> > > > which
> > > > fixed the ai red triangle problem. I still have another problem though
> > > > when
> > > > trying to renderregion the cloud example scene:
> > > > 
> > > > 
> > > > # WARNING : [arnold] node "VDBVolumeShaderSimple_ai" is not installed #
> > > > ERROR : [sitoa]: Unable to load VDBVolumeShaderSimple_ai from the Arnold
> > > > plugins (first occurrence:
> > > > Sources.Materials.DefaultLib.Scene_Material.VDBVolumeShaderSimple_ai)
> > > > 
> > > > 
> > > > Is this because the OpenVDB workgroup should be loaded before the SiToA
> > > > workgroup?
> > > > 
> > > > Morten
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > Den 31. oktober 2014 kl. 15:51 skrev Stephen Blair <
> > > > [email protected] <mailto:[email protected]> >:
> > > > 
> > > > > No, just try replacing this  line
> > > > >     dllPath_release = Application.Plugins("Arnold Shaders").
> > > > > OriginPath  +
> > > > > "bin\\nt-x86-64\\tbb42.dll";
> > > > > with
> > > > >    dllPath_release = __sipath__ + "//tbb42.dll";
> > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > On Fri, Oct 31, 2014 at 10:45 AM, Morten Bartholdy <
> > > > > [email protected]
> > > > > <mailto:[email protected]> > wrote:
> > > > > > If I read this correctly I should list the OpenVDB workgroup (Olegs
> > > > > > installation workgroup) before the SiToA workgroup!?
> > > > > > 
> > > > > > Morten
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > Den 31. oktober 2014 kl. 15:03 skrev Stephen Blair <
> > > > > > [email protected] <mailto:[email protected]> >:
> > > > > > 
> > > > > > > Hi Morton
> > > > > > > 
> > > > > > > 
> > > > > > > Try applying my suggested change and see.
> > > > > > > The SItoA 2.8 tbb.dll isn't the same as the OpenVDB supplied
> > > > > > > version, so if
> > > > > > > that worked before, then it should still work with the Mootz
> > > > > > > version.
> > > > > > > I don't remember if I ever tried installing OpenVDB with SItoA 2.8
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > SItoA 2.8
> > > > > > > - ships with tbb.dll
> > > > > > > - has "Arnold Shaders" plugin, not "ArnoldStaShaders", but using "
> > > > > > > Application.Plugins("Arnold Shaders").OriginPath  " is a bad idea.
> > > > > > > For
> > > > > > > example, if OpenVDB is a workgroup plugin.
> > > > > > > http://xsisupport.com/2014/04/01/loading-order-of-workgroup-plugins-and-addons/
> > > > > > > <http://xsisupport.com/2014/04/01/loading-order-of-workgroup-plugins-and-addons/>
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > On Fri, Oct 31, 2014 at 9:46 AM, Morten Bartholdy <
> > > > > > > [email protected]
> > > > > > > <mailto:[email protected]> > wrote:
> > > > > > > > Thanks for chiming in Stephen. Now it get's slightly complicated
> > > > > > > > - I am on
> > > > > > > > SiToA 2.8.0 so I don't know where it fits in here.
> > > > > > > > 
> > > > > > > > I am actually using a tbb.dll that Erik Mootz provided with
> > > > > > > > emFluid5 for it
> > > > > > > > to work alongside SiToA. Would tbb.dll and tbb42.dll conflict?
> > > > > > > > 
> > > > > > > > I can of course just try your method and see what happens.
> > > > > > > > 
> > > > > > > > 
> > > > > > > > Morten
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > Den 31. oktober 2014 kl. 14:25 skrev Stephen Blair <
> > > > > > > > [email protected] <mailto:[email protected]> >:
> > > > > > > > 
> > > > > > > > > Hi
> > > > > > > > > 
> > > > > > > > > That will work if he's using an old version of SItoA (however,
> > > > > > > > > I don't
> > > > > > > > > remember which came first: we removed tbb.dll, or we switched
> > > > > > > > > to
> > > > > > > > > ArnoldStaShaders, or we did both the same release)
> > > > > > > > > 
> > > > > > > > > But in summary:
> > > > > > > > > 
> > > > > > > > > That third-party plugin is a bit old now and so it is doing a
> > > > > > > > > few things
> > > > > > > > > wrong, if you have a recent version of SItoA:
> > > > > > > > > 
> > > > > > > > > - There is no SItoA plugin called "Arnold Shaders"
> > > > > > > > > - SItoA doesn't ship tbb42.dll
> > > > > > > > > 
> > > > > > > > > In Application\Plugins\bin\nt- x86-64\VDB_shaderDefs_ai.pys,
> > > > > > > > > add this line:
> > > > > > > > > 
> > > > > > > > > import sipyutils
> > > > > > > > > 
> > > > > > > > > 
> > > > > > > > > and then replace this line
> > > > > > > > >     dllPath_release = Application.Plugins("Arnold Shaders").
> > > > > > > > > OriginPath  +
> > > > > > > > > "bin\\nt-x86-64\\tbb42.dll";
> > > > > > > > > with
> > > > > > > > >    dllPath_release = __sipath__ + "//tbb42.dll";
> > > > > > > > > 
> > > > > > > > > 
> > > > > > > > > Stephen
> > > > > > > > > Solid Angle Support
> > > > > > > > > 
> > > > > > > > > On Fri, Oct 31, 2014 at 9:13 AM, Francois Lord <
> > > > > > > > > [email protected]
> > > > > > > > > <mailto:[email protected]> > wrote:
> > > > > > > > > > in the VDB_shaderDefs_ai.pys, replace this line
> > > > > > > > > > dllPath_release = Application.Plugins("Arnold
> > > > > > > > > > Shaders").OriginPath +
> > > > > > > > > > "bin\\nt-x86-64\\tbb42.dll";
> > > > > > > > > > by
> > > > > > > > > > dllPath_release =
> > > > > > > > > > Application.Plugins("ArnoldStaShaders").OriginPath +
> > > > > > > > > > "bin\\nt-x86-64\\tbb42.dll";
> > > > > > > > > > 
> > > > > > > > > > 
> > > > > > > > > > On 31-Oct-14 08:48, Morten Bartholdy wrote:
> > > > > > > > > > > 
> > > > > > > > > > > I just installed Oleg Bliznuks exciting OpenVDB stuff but
> > > > > > > > > > > ran in to a snag
> > > > > > > > > > > -  I get this error when doing a renderregion on the cloud
> > > > > > > > > > > demo scene:
> > > > > > > > > > > 
> > > > > > > > > > > ' WARNING : [arnold] node "VDBVolumeShaderSimple_ai" is
> > > > > > > > > > > not installed
> > > > > > > > > > > ' ERROR : [sitoa]: Unable to load VDBVolumeShaderSimple_ai
> > > > > > > > > > > from the Arnold
> > > > > > > > > > > plugins (first occurrence:
> > > > > > > > > > > Sources.Materials.DefaultLib.Scene_Material.VDBVolumeShaderSimple_ai)
> > > > > > > > > > > 
> > > > > > > > > > > Upon Inspecting the Plugin Manager I can see that
> > > > > > > > > > > VDB_shaderDefs_ai.pys has
> > > > > > > > > > > a red triangle and checking its properties it says
> > > > > > > > > > > 262$This script plug-in
> > > > > > > > > > > contains erors and could not be loaded: <path: "path to
> > > > > > > > > > > workgroup
> > > > > > > > > > > installation"
> > > > > > > > > > > 
> > > > > > > > > > > I do have vcredist_x64 installed. Does anyone here know -
> > > > > > > > > > > could this be
> > > > > > > > > > > caused by the annoying tbb.dll conflict with Arnold?
> > > > > > > > > > > 
> > > > > > > > > > > I am exploring the various ways to render emFluids and
> > > > > > > > > > > would really like to
> > > > > > > > > > > try Olegs shader out.
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > Cheers
> > > > > > > > > > > Morten
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > 
> > > > > > 
> > > > 
> > > > 
> > 
> > 

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