Good point Andrew - I'm sure there's a logic in keeping the highlighting on. But when you have something like a rig or muscle system to pick things from having a haze of locators and curves all turn the same colour isn't helpful at all.
No doubt I'll discover a way this will bite me later, but it's very helpful at the moment. On 19 November 2014 15:13, Andrew Nicholas <a...@andynicholas.com> wrote: > In my rather limited experience of Maya, I’ve found it’s far better to > leave the highlighting on. So that if you want to apply a material to an > object, you can be sure you’re applying it to the shape node, rather than > it’s transform (and thereby causing all children to inherit the same > material). > > > > On 19 Nov 2014, at 15:04, Peter Agg <peter....@googlemail.com> wrote: > > *Did you try Preferences \ Display \ Affected highlighting ?* > > > Martin wins himself a virtual beer! That does the job, combined with the > option that Eric shows above: Now when I select something only the thing I > clicked on changes colour. > > One more small step. :) > > > On 19 November 2014 14:54, Eric Thivierge <ethivie...@hybride.com> wrote: > >> That what you're looking for? >> >> <MayaNoHighlightChild.jpg> >> >> On 11/19/2014 9:27 AM, Peter Agg wrote: >> >> Yeah, that was a surprisingly helpful vid. Unfortunately though that >> option won't stop everything else turning pink, which is the bit that makes >> life painful for me. >> >> I guess I was hoping that's an option to toggle off the 'Active Affected' >> highlighting. Doesn't seem like that's the case though so I might just do a >> hotkey that toggles selection highlighting. >> >> >> > >