Hi Francois, 

Thank you for your understanding. Really, I want to say is that the goal
of improving the software is to make people in this field work less
overtime. I know it sounds ambitious. But with the experience working as
an artist in industry, this goal motivates me a lot. Artists deserve a
life : )

Shuting


On 2014-11-26, 5:54 PM, "Francois Lord" <flordli...@gmail.com> wrote:

>I disagree.
>They own the software, yes, but that doesn't mean they know what the
>users actually like in it. There is a ton of features in Softimage that
>I never use.
>The way I understood Shuting's questions was this:
>"Now that you guys have played with Maya, how would you make the
>Outliner better while keeping it in line with the Maya way of thinking,
>and given we don't want to alienate all our users? What do you like in
>Softimage and what do you not like in it?"
>
>But perhaps I'm working too much overtime these days.
>Must... sleep...
>
>On 26-Nov-14 17:39, Sven Constable wrote:
>> Due to all respect to you as a developer (assuming you are) and to all
>> fellow people on the list that gave constructive answers to that
>>question
>> but ADSK owned(!) Softimage for about six years. Wasn't that enough
>>time to
>> get a clue about the functionality of the software. ADSK had time to
>> investigate it even before like other vendors did. SideFX kept an eye on
>> softimage and even maya and they did research to implement features or
>> workflow these packages had.  And now, after killing the software you
>>ask
>> how to improve maya and you ask softimage users? How about getting a
>>clue
>> about the software you own already?
>> It's an example how ADSK has no idea about the 3D DCC business. And my
>>dear
>> list people, stay away from the idea ADSK will make maya or max like
>> softimage. ADSK is not the company to bring max or maya even close  to a
>> "next gen 3d application" like Softimage (the company) did with XSI.
>>It's
>> just too expensive and risky to do a redesign of a 3D animation
>>software.
>> Softimage (the company) did this with XSI after it was clear to everyone
>> that the codebaseof  Softimage|3D was just too old. And they lost a
>>shit ton
>> of market share with the development of XSI. ADSK will not do the same
>>with
>> max or maya.
>>
>> sven
>>
>> -----Original Message-----
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Shuting
>>Chang
>> Sent: Wednesday, November 26, 2014 3:07 AM
>> To: softimage@listproc.autodesk.com
>> Cc: Mark Jamieson
>> Subject: Need your opinion to improve Maya Outliner/ Attribute Editor
>>
>> Hi there,
>>
>> I'd like to say that Maya is really moving forward. We are looking into
>> improving Outliner and Attribute Editor.
>> I know the strongest request is to have multiply dock-able Outliners and
>> Attribute Editors with the function to pin to certain objects.
>>
>> Other than that, I won't list any thing else as I don't want to lead the
>> direction of the discussion. How we improve the Outliner and AE is
>>totally
>> decided by your input. Please let us know what bothers right now and how
>> current Outliner and AE are blocking you.
>>
>> Ideas and Inputs please.
>>
>> Thanks in advance for you help. This means tremendous for us.
>> Shuting
>>
>

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