Hi Francois, Thank you for your understanding. Really, I want to say is that the goal of improving the software is to make people in this field work less overtime. I know it sounds ambitious. But with the experience working as an artist in industry, this goal motivates me a lot. Artists deserve a life : )
Shuting On 2014-11-26, 5:54 PM, "Francois Lord" <flordli...@gmail.com> wrote: >I disagree. >They own the software, yes, but that doesn't mean they know what the >users actually like in it. There is a ton of features in Softimage that >I never use. >The way I understood Shuting's questions was this: >"Now that you guys have played with Maya, how would you make the >Outliner better while keeping it in line with the Maya way of thinking, >and given we don't want to alienate all our users? What do you like in >Softimage and what do you not like in it?" > >But perhaps I'm working too much overtime these days. >Must... sleep... > >On 26-Nov-14 17:39, Sven Constable wrote: >> Due to all respect to you as a developer (assuming you are) and to all >> fellow people on the list that gave constructive answers to that >>question >> but ADSK owned(!) Softimage for about six years. Wasn't that enough >>time to >> get a clue about the functionality of the software. ADSK had time to >> investigate it even before like other vendors did. SideFX kept an eye on >> softimage and even maya and they did research to implement features or >> workflow these packages had. And now, after killing the software you >>ask >> how to improve maya and you ask softimage users? How about getting a >>clue >> about the software you own already? >> It's an example how ADSK has no idea about the 3D DCC business. And my >>dear >> list people, stay away from the idea ADSK will make maya or max like >> softimage. ADSK is not the company to bring max or maya even close to a >> "next gen 3d application" like Softimage (the company) did with XSI. >>It's >> just too expensive and risky to do a redesign of a 3D animation >>software. >> Softimage (the company) did this with XSI after it was clear to everyone >> that the codebaseof Softimage|3D was just too old. And they lost a >>shit ton >> of market share with the development of XSI. ADSK will not do the same >>with >> max or maya. >> >> sven >> >> -----Original Message----- >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Shuting >>Chang >> Sent: Wednesday, November 26, 2014 3:07 AM >> To: softimage@listproc.autodesk.com >> Cc: Mark Jamieson >> Subject: Need your opinion to improve Maya Outliner/ Attribute Editor >> >> Hi there, >> >> I'd like to say that Maya is really moving forward. We are looking into >> improving Outliner and Attribute Editor. >> I know the strongest request is to have multiply dock-able Outliners and >> Attribute Editors with the function to pin to certain objects. >> >> Other than that, I won't list any thing else as I don't want to lead the >> direction of the discussion. How we improve the Outliner and AE is >>totally >> decided by your input. Please let us know what bothers right now and how >> current Outliner and AE are blocking you. >> >> Ideas and Inputs please. >> >> Thanks in advance for you help. This means tremendous for us. >> Shuting >> >
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